v0.4.1.3:
- fixed debug message height not being set correctly - fixed submarine list not being updated if host has enabled "play yourself" - fixed "queue empty" error when attempting to download a sub from the server - maximum number of iterations when carving a path for a cave
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v0.4.1.3
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- fixed errors when updating the submarine list if the host is has selected the "play yourself" option
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v0.4.1.2
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- fixed the ''queue empty'' error messages when attempting to download a sub from the server
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v0.4.1.1
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- changes to connection panel layout: less wire overlap, making it easier to select individual wires
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- fixed missions not appearing in single player
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- clients see the submarines the host has instead of their own subs in the server lobby
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- clients can vote for subs they don't have
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- servers check whether all the clients have the selected submarine file before starting a round, and if not,
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give them some time to start downloading it
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- item sprites are visible in fabricator menus
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- some new wall sprites
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- fixed small walls being impossible to fix after they've broken
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- ruin walls look slightly different from normal walls on sonar
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- cargo is placed at the cargo spawnpoint instead of a random position within the hull it's inside
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- fixed light emitted by flares not disappearing after the flare burns out
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- flares won't stop burning if picked up and placed in the inventory
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- minor changes to the lighting - small lights aren't ''skewed''
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- fixed the ''CastShadows'' parameter of light components not being saved
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- fixed fires using up all the sound channels and preventing other sounds from playing
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- fixed the ''blood overlay'' still being visible when starting a new round or switching characters
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- fixed fractal guardians occasionally killing themselves by slamming against the walls
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- enemies use pathfinding inside the submarine
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v0.4.1.0
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