v0.4.1.3:

- fixed debug message height not being set correctly
- fixed submarine list not being updated if host has enabled "play yourself"
- fixed "queue empty" error when attempting to download a sub from the server
- maximum number of iterations when carving a path for a cave
This commit is contained in:
Regalis
2016-05-27 14:41:34 +03:00
parent 68870b67f5
commit c71a935de6
8 changed files with 64 additions and 12 deletions
+40
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@@ -1,3 +1,43 @@
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v0.4.1.3
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- fixed errors when updating the submarine list if the host is has selected the "play yourself" option
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v0.4.1.2
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- fixed the ''queue empty'' error messages when attempting to download a sub from the server
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v0.4.1.1
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- changes to connection panel layout: less wire overlap, making it easier to select individual wires
- fixed missions not appearing in single player
- clients see the submarines the host has instead of their own subs in the server lobby
- clients can vote for subs they don't have
- servers check whether all the clients have the selected submarine file before starting a round, and if not,
give them some time to start downloading it
- item sprites are visible in fabricator menus
- some new wall sprites
- fixed small walls being impossible to fix after they've broken
- ruin walls look slightly different from normal walls on sonar
- cargo is placed at the cargo spawnpoint instead of a random position within the hull it's inside
- fixed light emitted by flares not disappearing after the flare burns out
- flares won't stop burning if picked up and placed in the inventory
- minor changes to the lighting - small lights aren't ''skewed''
- fixed the ''CastShadows'' parameter of light components not being saved
- fixed fires using up all the sound channels and preventing other sounds from playing
- fixed the ''blood overlay'' still being visible when starting a new round or switching characters
- fixed fractal guardians occasionally killing themselves by slamming against the walls
- enemies use pathfinding inside the submarine
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v0.4.1.0
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