Attempt to fix characters occasionally getting launched out of the sub at lightspeed when the sub crashes into something (even if the impact doesn't appear to be that hard): impacts don't increase the velocity of the characters above 20 units/s.

This commit is contained in:
Joonas Rikkonen
2018-04-18 17:24:10 +03:00
parent eed7b72b4e
commit c6f3d0c1b8
4 changed files with 43 additions and 16 deletions
@@ -171,7 +171,8 @@ namespace Barotrauma
}
}
for (int i = 0; i < waveY.Length; i++)
if (waterVolume < 1.0f) return;
for (int i = 1; i < waveY.Length - 1; i++)
{
float maxDelta = Math.Max(Math.Abs(rightDelta[i]), Math.Abs(leftDelta[i]));
if (maxDelta > Rand.Range(1.0f, 10.0f))