Narrow caves in levels, more background sprites
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@@ -310,47 +310,58 @@ namespace Barotrauma
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foreach (VoronoiCell cell in pathCells)
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{
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cell.CellType = CellType.Path;
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cells.Remove(cell);
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}
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//for (int i = 0; i < 3; i++)
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//{
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// Vector2 startPoint = Vector2.Zero;
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// VoronoiCell startCell = null;
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// while (true)
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// {
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// startCell = cells[Rand.Int(cells.Count, false)];
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List<VoronoiCell> usedCaveCells = new List<VoronoiCell>();
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for (int i = 0; i < 3; i++)
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{
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Vector2 startPoint = Vector2.Zero;
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VoronoiCell startCell = null;
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// GraphEdge startEdge =
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// startCell.edges.Find(e => pathCells.Contains(e.AdjacentCell(startCell)));
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var caveCells = new List<VoronoiCell>();
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// if (startEdge != null)
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// {
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// startPoint = (startEdge.point1 + startEdge.point2) / 2.0f;
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// break;
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// }
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// }
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// var caveCells = GetCells(startCell.Center, 1);
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while (true)
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{
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startCell = cells[Rand.Int(cells.Count, false)];
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// List<VoronoiCell> caveSolidCells;
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GraphEdge startEdge =
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startCell.edges.Find(e => pathCells.Contains(e.AdjacentCell(startCell)));
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// var cavePathCells = CaveGenerator.CarveCave(caveCells, startPoint, out caveSolidCells);
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if (startEdge != null)
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{
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startPoint = (startEdge.point1 + startEdge.point2) / 2.0f;
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startPoint += startPoint - startCell.Center;
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// caveCells.ForEach(c => cells.Remove(c));
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caveCells = GetCells(startCell.Center, 2);
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caveCells.RemoveAll(c => c.CellType == CellType.Path);
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// //caveSolidCells = CleanCells(cavePathCells);
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if (usedCaveCells.Any(c => caveCells.Contains(c))) continue;
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break;
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}
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}
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// cells.AddRange(caveSolidCells);
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usedCaveCells.AddRange(caveCells);
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// foreach (VoronoiCell cell in cavePathCells)
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// {
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// cells.Remove(cell);
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// }
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List<VoronoiCell> caveSolidCells;
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// pathCells.AddRange(cavePathCells);
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//}
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var cavePathCells = CaveGenerator.CarveCave(caveCells, startPoint, out caveSolidCells);
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caveCells.ForEach(c => cells.Remove(c));
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//caveSolidCells = CleanCells(cavePathCells);
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cells.AddRange(caveSolidCells);
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foreach (VoronoiCell cell in cavePathCells)
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{
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cells.Remove(cell);
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}
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pathCells.AddRange(cavePathCells);
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}
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for (int x = 0; x < cellGrid.GetLength(0); x++)
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{
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@@ -376,6 +387,7 @@ namespace Barotrauma
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renderer.SetBodyVertices(bodyVertices.ToArray());
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renderer.SetWallVertices(CaveGenerator.GenerateWallShapes(cells));
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renderer.PlaceSprites(1000);
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wrappingWalls = new WrappingWall[2, 2];
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@@ -442,7 +454,6 @@ namespace Barotrauma
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endPosition = temp;
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}
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renderer.PlaceSprites(100);
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Debug.WriteLine("**********************************************************************************");
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Debug.WriteLine("Generated a map with " + sites.Count + " sites in " + sw.ElapsedMilliseconds + " ms");
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