Fixed only the first inventory of an item being synced (e.g. clients wouldn't get notified when an item is contained in the "output inventory" of a fabricator or deconstructor).
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@@ -140,7 +140,7 @@ namespace Barotrauma
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}
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}
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private void CreateNetworkEvent()
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protected virtual void CreateNetworkEvent()
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{
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if (GameMain.Server != null)
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{
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