Added variations for some commands and improved their descriptions

This commit is contained in:
EvilFactory
2022-10-22 10:49:26 -03:00
parent 599db6be5e
commit c624ec6568
@@ -1262,7 +1262,7 @@ namespace Barotrauma
GameMain.LuaCs.HandleException(ex, LuaCsMessageOrigin.LuaMod); GameMain.LuaCs.HandleException(ex, LuaCsMessageOrigin.LuaMod);
} }
})); }));
commands.Add(new Command("cs", "cs: runs a string", (string[] args) => commands.Add(new Command("cs", "cs: Runs a string", (string[] args) =>
{ {
if (LuaCsSetup.GetPackage("CsForBarotrauma", false, true) == null) { return; } if (LuaCsSetup.GetPackage("CsForBarotrauma", false, true) == null) { return; }
@@ -1270,13 +1270,13 @@ namespace Barotrauma
GameMain.LuaCs.RecreateCsScript(); GameMain.LuaCs.RecreateCsScript();
})); }));
commands.Add(new Command("reloadlua", "reloads lua", (string[] args) => commands.Add(new Command("reloadlua|reloadcs|reloadluacs", "Re-initializes the LuaCs environment.", (string[] args) =>
{ {
GameMain.LuaCs.Initialize(); GameMain.LuaCs.Initialize();
})); }));
#if WINDOWS #if WINDOWS
commands.Add(new Command("install_cl_lua", "Installs Client-Side Lua into your client.", (string[] args) => commands.Add(new Command("install_cl_lua|install_cl|install_cl_cs|install_cl_luacs", "Installs Client-Side LuaCs into your client.", (string[] args) =>
{ {
LuaCsInstaller.Install(); LuaCsInstaller.Install();
})); }));