A separate class for parameters used by the level generator, different "level types" with configurable parameters

This commit is contained in:
Regalis
2016-09-12 20:18:43 +03:00
parent 1f7bf250b5
commit c6105afc80
10 changed files with 496 additions and 178 deletions
+1
View File
@@ -206,6 +206,7 @@ namespace Barotrauma
Mission.Init();
MapEntityPrefab.Init();
LevelGenerationParams.LoadPresets();
TitleScreen.LoadState = 10.0f;
yield return CoroutineStatus.Running;