A separate class for parameters used by the level generator, different "level types" with configurable parameters
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@@ -206,6 +206,7 @@ namespace Barotrauma
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Mission.Init();
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MapEntityPrefab.Init();
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LevelGenerationParams.LoadPresets();
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TitleScreen.LoadState = 10.0f;
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yield return CoroutineStatus.Running;
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