A separate class for parameters used by the level generator, different "level types" with configurable parameters

This commit is contained in:
Regalis
2016-09-12 20:18:43 +03:00
parent 1f7bf250b5
commit c6105afc80
10 changed files with 496 additions and 178 deletions
+11 -1
View File
@@ -10,7 +10,17 @@ namespace Barotrauma
{
public enum ContentType
{
None, Jobs, Item, Character, Structure, Executable, LocationTypes, RandomEvents, Missions, BackgroundCreaturePrefabs, BackgroundSpritePrefabs
None,
Jobs,
Item,
Character,
Structure,
Executable,
LocationTypes,
LevelGenerationPresets,
RandomEvents,
Missions,
BackgroundCreaturePrefabs, BackgroundSpritePrefabs
}
public class ContentPackage