A separate class for parameters used by the level generator, different "level types" with configurable parameters
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@@ -136,6 +136,7 @@
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<Compile Include="Source\Map\EntityGrid.cs" />
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<Compile Include="Source\Map\FireSource.cs" />
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<Compile Include="Source\Map\Levels\CaveGenerator.cs" />
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<Compile Include="Source\Map\Levels\LevelGenerationParams.cs" />
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<Compile Include="Source\Map\Levels\LevelRenderer.cs" />
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<Compile Include="Source\Map\Levels\Ruins\BTRoom.cs" />
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<Compile Include="Source\Map\Levels\Ruins\Corridor.cs" />
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@@ -768,6 +769,10 @@
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<Content Include="Content\Map\iceWall.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Map\LevelGenerationParameters.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<SubType>Designer</SubType>
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</Content>
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<Content Include="Content\Map\locationNames.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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