Fixed networkevents crashing due to client trying to access server.connectedclients
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@@ -320,6 +320,8 @@ namespace Barotrauma.Items.Components
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{
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Use(1.0f);
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if (GameMain.Server == null) return;
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var sender = GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
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if (sender != null && sender.Character != null)
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{
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@@ -577,7 +577,6 @@ namespace Barotrauma.Items.Components
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lastUpdate = sendingTime;
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if (GameMain.Server == null) return;
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var sender = GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
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