Running speed can be adjusted from the character configs, added a parameter for the "running speed" in water (characters now swim faster when holding shift).

TODO: make AI-controlled monsters run/swim faster in specific situations (fleeing, attacking, etc).
This commit is contained in:
Joonas Rikkonen
2017-06-12 19:27:52 +03:00
parent ed0a5f0f66
commit c5ce1be6c2
6 changed files with 28 additions and 16 deletions
@@ -12,13 +12,25 @@ namespace Barotrauma
protected Character character;
protected float walkSpeed, swimSpeed;
protected float walkSpeed, swimSpeed;
protected float walkPos;
protected readonly Vector2 stepSize;
protected readonly float legTorque;
public float RunSpeedMultiplier
{
get;
private set;
}
public float SwimSpeedMultiplier
{
get;
private set;
}
public AnimController(Character character, XElement element)
: base(character, element)
{
@@ -30,6 +42,9 @@ namespace Barotrauma
walkSpeed = ToolBox.GetAttributeFloat(element, "walkspeed", 1.0f);
swimSpeed = ToolBox.GetAttributeFloat(element, "swimspeed", 1.0f);
RunSpeedMultiplier = ToolBox.GetAttributeFloat(element, "runspeedmultiplier", 2f);
SwimSpeedMultiplier = ToolBox.GetAttributeFloat(element, "swimspeedmultiplier", 1.5f);
legTorque = ToolBox.GetAttributeFloat(element, "legtorque", 0.0f);
}