Running speed can be adjusted from the character configs, added a parameter for the "running speed" in water (characters now swim faster when holding shift).
TODO: make AI-controlled monsters run/swim faster in specific situations (fleeing, attacking, etc).
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@@ -12,13 +12,25 @@ namespace Barotrauma
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protected Character character;
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protected float walkSpeed, swimSpeed;
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protected float walkSpeed, swimSpeed;
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protected float walkPos;
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protected readonly Vector2 stepSize;
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protected readonly float legTorque;
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public float RunSpeedMultiplier
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{
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get;
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private set;
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}
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public float SwimSpeedMultiplier
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{
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get;
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private set;
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}
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public AnimController(Character character, XElement element)
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: base(character, element)
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{
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@@ -30,6 +42,9 @@ namespace Barotrauma
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walkSpeed = ToolBox.GetAttributeFloat(element, "walkspeed", 1.0f);
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swimSpeed = ToolBox.GetAttributeFloat(element, "swimspeed", 1.0f);
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RunSpeedMultiplier = ToolBox.GetAttributeFloat(element, "runspeedmultiplier", 2f);
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SwimSpeedMultiplier = ToolBox.GetAttributeFloat(element, "swimspeedmultiplier", 1.5f);
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legTorque = ToolBox.GetAttributeFloat(element, "legtorque", 0.0f);
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}
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