Running speed can be adjusted from the character configs, added a parameter for the "running speed" in water (characters now swim faster when holding shift).
TODO: make AI-controlled monsters run/swim faster in specific situations (fleeing, attacking, etc).
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@@ -9,8 +9,8 @@
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movementlerp="0.4"
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legtorque="15.0"
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thightorque="-5.0"
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walkspeed="1.5"
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swimspeed="2.0"
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walkspeed="1.5" swimspeed="2.0"
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runspeedmultiplier="3.0" swimspeedmultiplier="1.5"
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colliderheightfromfloor="55"
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impacttolerance="7.5">
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@@ -9,8 +9,8 @@
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movementlerp="0.4"
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legtorque="15.0"
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thightorque="-5.0"
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walkspeed="1.5"
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swimspeed="2.5"
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walkspeed="1.5" swimspeed="2.5"
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runspeedmultiplier="2.0" swimspeedmultiplier="1.5"
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impacttolerance="7.5">
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<collider height="80" radius="15"/>
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@@ -11,8 +11,8 @@
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movementlerp="0.4"
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legtorque="15.0"
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thightorque="-5.0"
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walkspeed="1.2"
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swimspeed="2.5">
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walkspeed="1.2" swimspeed="2.5"
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runspeedmultiplier="2.0" swimspeedmultiplier="1.5">
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<collider height="80" radius="15"/>
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<collider height="40" radius="15"/>
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