Running speed can be adjusted from the character configs, added a parameter for the "running speed" in water (characters now swim faster when holding shift).

TODO: make AI-controlled monsters run/swim faster in specific situations (fleeing, attacking, etc).
This commit is contained in:
Joonas Rikkonen
2017-06-12 19:27:52 +03:00
parent ed0a5f0f66
commit c5ce1be6c2
6 changed files with 28 additions and 16 deletions
@@ -9,8 +9,8 @@
movementlerp="0.4"
legtorque="15.0"
thightorque="-5.0"
walkspeed="1.5"
swimspeed="2.0"
walkspeed="1.5" swimspeed="2.0"
runspeedmultiplier="3.0" swimspeedmultiplier="1.5"
colliderheightfromfloor="55"
impacttolerance="7.5">
@@ -9,8 +9,8 @@
movementlerp="0.4"
legtorque="15.0"
thightorque="-5.0"
walkspeed="1.5"
swimspeed="2.5"
walkspeed="1.5" swimspeed="2.5"
runspeedmultiplier="2.0" swimspeedmultiplier="1.5"
impacttolerance="7.5">
<collider height="80" radius="15"/>
+2 -2
View File
@@ -11,8 +11,8 @@
movementlerp="0.4"
legtorque="15.0"
thightorque="-5.0"
walkspeed="1.2"
swimspeed="2.5">
walkspeed="1.2" swimspeed="2.5"
runspeedmultiplier="2.0" swimspeedmultiplier="1.5">
<collider height="80" radius="15"/>
<collider height="40" radius="15"/>