Some visual effects when drowning or being killed by pressure
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@@ -358,6 +358,7 @@ namespace Barotrauma.Items.Components
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if (linkedGap!=null) linkedGap.Remove();
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doorSprite.Remove();
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weldedSprite.Remove();
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if (convexHull!=null) convexHull.Remove();
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if (convexHull2 != null) convexHull2.Remove();
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@@ -64,10 +64,8 @@ namespace Barotrauma.Items.Components
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{
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panelTexture = Sprite.LoadTexture("Content/Items/connectionpanel.png");
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connector = new Sprite(panelTexture, new Rectangle(448, 80, 64, 64), Vector2.Zero, 0.0f);
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connector.Origin = new Vector2(32.0f, 32.0f);
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wireCorner = new Sprite(panelTexture, new Rectangle(448, 0, 64, 64), Vector2.Zero, 0.0f);
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wireCorner.Origin = new Vector2(32.0f, 32.0f);
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connector = new Sprite(panelTexture, new Rectangle(448, 80, 64, 64), new Vector2(-32.0f, -32.0f), 0.0f);
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wireCorner = new Sprite(panelTexture, new Rectangle(448, 0, 64, 64), new Vector2(-32.0f, -32.0f), 0.0f);
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wireVertical = new Sprite(panelTexture, new Rectangle(480, 64, 16, 16), new Vector2(-8.0f, -8.0f), 0.0f);
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wireHorizontal = new Sprite(panelTexture, new Rectangle(496, 64, 16, 16), new Vector2(-8.0f, -8.0f), 0.0f);
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}
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