Some visual effects when drowning or being killed by pressure

This commit is contained in:
Regalis
2016-02-19 15:00:45 +02:00
parent b49641ecb8
commit c59a2b5207
9 changed files with 66 additions and 11 deletions

View File

@@ -358,6 +358,7 @@ namespace Barotrauma.Items.Components
if (linkedGap!=null) linkedGap.Remove();
doorSprite.Remove();
weldedSprite.Remove();
if (convexHull!=null) convexHull.Remove();
if (convexHull2 != null) convexHull2.Remove();

View File

@@ -64,10 +64,8 @@ namespace Barotrauma.Items.Components
{
panelTexture = Sprite.LoadTexture("Content/Items/connectionpanel.png");
connector = new Sprite(panelTexture, new Rectangle(448, 80, 64, 64), Vector2.Zero, 0.0f);
connector.Origin = new Vector2(32.0f, 32.0f);
wireCorner = new Sprite(panelTexture, new Rectangle(448, 0, 64, 64), Vector2.Zero, 0.0f);
wireCorner.Origin = new Vector2(32.0f, 32.0f);
connector = new Sprite(panelTexture, new Rectangle(448, 80, 64, 64), new Vector2(-32.0f, -32.0f), 0.0f);
wireCorner = new Sprite(panelTexture, new Rectangle(448, 0, 64, 64), new Vector2(-32.0f, -32.0f), 0.0f);
wireVertical = new Sprite(panelTexture, new Rectangle(480, 64, 16, 16), new Vector2(-8.0f, -8.0f), 0.0f);
wireHorizontal = new Sprite(panelTexture, new Rectangle(496, 64, 16, 16), new Vector2(-8.0f, -8.0f), 0.0f);
}