Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
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@@ -825,8 +825,13 @@ namespace Barotrauma
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if (!Character.GodMode)
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{
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UpdateLimbAfflictionOverlays();
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UpdateSkinTint();
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#if CLIENT
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if (Character.IsVisible)
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{
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UpdateLimbAfflictionOverlays();
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UpdateSkinTint();
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}
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#endif
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CalculateVitality();
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if (Vitality <= MinVitality)
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@@ -836,6 +841,12 @@ namespace Barotrauma
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}
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}
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public void ForceUpdateVisuals()
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{
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UpdateLimbAfflictionOverlays();
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UpdateSkinTint();
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}
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private void UpdateDamageReductions(float deltaTime)
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{
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float healthRegen = Character.Params.Health.ConstantHealthRegeneration;
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