Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
This commit is contained in:
@@ -308,6 +308,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
if (targetSlot < 0) { return false; }
|
||||
return targetInventory.TryPutItem(item, targetSlot, allowSwapping, allowCombine: false, Character);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -1297,6 +1297,7 @@ namespace Barotrauma
|
||||
|
||||
AIObjectiveCombat.CombatMode DetermineCombatMode(Character c, float cumulativeDamage = 0, bool isWitnessing = false)
|
||||
{
|
||||
if (!(c.AIController is HumanAIController humanAI)) { return AIObjectiveCombat.CombatMode.None; }
|
||||
if (!IsFriendly(attacker))
|
||||
{
|
||||
if (c.Submarine == null)
|
||||
@@ -1306,12 +1307,15 @@ namespace Barotrauma
|
||||
}
|
||||
if (!c.Submarine.GetConnectedSubs().Contains(attacker.Submarine))
|
||||
{
|
||||
// Attacked from an unconnected submarine.
|
||||
return c.SelectedConstruction?.GetComponent<Turret>() != null ? AIObjectiveCombat.CombatMode.None : AIObjectiveCombat.CombatMode.Retreat;
|
||||
// Attacked from an unconnected submarine (pirate/pvp)
|
||||
return
|
||||
humanAI.ObjectiveManager.CurrentOrder is AIObjectiveOperateItem operateOrder && operateOrder.GetTarget() is Controller ?
|
||||
AIObjectiveCombat.CombatMode.None : AIObjectiveCombat.CombatMode.Retreat;
|
||||
}
|
||||
return c.AIController is HumanAIController humanAI &&
|
||||
(humanAI.ObjectiveManager.IsCurrentOrder<AIObjectiveFightIntruders>() || humanAI.ObjectiveManager.Objectives.Any(o => o is AIObjectiveFightIntruders))
|
||||
? AIObjectiveCombat.CombatMode.Offensive : AIObjectiveCombat.CombatMode.Defensive;
|
||||
return
|
||||
humanAI.ObjectiveManager.IsCurrentOrder<AIObjectiveFightIntruders>() ||
|
||||
humanAI.ObjectiveManager.Objectives.Any(o => o is AIObjectiveFightIntruders) ?
|
||||
AIObjectiveCombat.CombatMode.Offensive : AIObjectiveCombat.CombatMode.Defensive;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1362,7 +1366,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
if (c.AIController is HumanAIController humanAI && humanAI.ObjectiveManager.GetActiveObjective<AIObjectiveCombat>()?.Enemy == attacker)
|
||||
if (humanAI.ObjectiveManager.GetActiveObjective<AIObjectiveCombat>()?.Enemy == attacker)
|
||||
{
|
||||
// Already targeting the attacker -> treat as a more serious threat.
|
||||
cumulativeDamage *= 2;
|
||||
|
||||
@@ -1527,9 +1527,10 @@ namespace Barotrauma
|
||||
|
||||
if (skillIdentifier != null)
|
||||
{
|
||||
for (int i = 0; i < Inventory.Capacity; i++)
|
||||
foreach (Item item in Inventory.AllItems)
|
||||
{
|
||||
if (Inventory.SlotTypes[i] != InvSlotType.Any && Inventory.GetItemAt(i)?.GetComponent<Wearable>() is Wearable wearable)
|
||||
if (item?.GetComponent<Wearable>() is Wearable wearable &&
|
||||
!Inventory.IsInLimbSlot(item, InvSlotType.Any))
|
||||
{
|
||||
if (wearable.SkillModifiers.TryGetValue(skillIdentifier, out float skillValue))
|
||||
{
|
||||
|
||||
@@ -1639,8 +1639,13 @@ namespace Barotrauma
|
||||
|
||||
private void RefreshHeadSprites()
|
||||
{
|
||||
HeadSprite = null;
|
||||
AttachmentSprites = null;
|
||||
_headSprite = null;
|
||||
LoadHeadSprite();
|
||||
#if CLIENT
|
||||
CalculateHeadPosition(_headSprite);
|
||||
#endif
|
||||
attachmentSprites?.Clear();
|
||||
LoadAttachmentSprites();
|
||||
}
|
||||
|
||||
// This could maybe be a LookUp instead?
|
||||
|
||||
@@ -825,8 +825,13 @@ namespace Barotrauma
|
||||
|
||||
if (!Character.GodMode)
|
||||
{
|
||||
UpdateLimbAfflictionOverlays();
|
||||
UpdateSkinTint();
|
||||
#if CLIENT
|
||||
if (Character.IsVisible)
|
||||
{
|
||||
UpdateLimbAfflictionOverlays();
|
||||
UpdateSkinTint();
|
||||
}
|
||||
#endif
|
||||
CalculateVitality();
|
||||
|
||||
if (Vitality <= MinVitality)
|
||||
@@ -836,6 +841,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void ForceUpdateVisuals()
|
||||
{
|
||||
UpdateLimbAfflictionOverlays();
|
||||
UpdateSkinTint();
|
||||
}
|
||||
|
||||
private void UpdateDamageReductions(float deltaTime)
|
||||
{
|
||||
float healthRegen = Character.Params.Health.ConstantHealthRegeneration;
|
||||
|
||||
+2
-2
@@ -14,7 +14,7 @@ namespace Barotrauma
|
||||
{
|
||||
public abstract class ContentPackage
|
||||
{
|
||||
public static readonly Version MinimumHashCompatibleVersion = new Version(0, 18, 3, 0);
|
||||
public static readonly Version MinimumHashCompatibleVersion = new Version(0, 18, 13, 0);
|
||||
|
||||
public const string LocalModsDir = "LocalMods";
|
||||
public static readonly string WorkshopModsDir = Barotrauma.IO.Path.Combine(
|
||||
@@ -180,7 +180,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (!condition)
|
||||
{
|
||||
throw new InvalidOperationException($"Failed to load \"{Name ?? Path}\": {errorMsg}");
|
||||
throw new InvalidOperationException($"Failed to load \"{Name}\" at {Path}: {errorMsg}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ namespace Barotrauma
|
||||
var subs = sub.GetConnectedSubs().Where(s => s.TeamID == sub.TeamID);
|
||||
CreateAndPlace(subs);
|
||||
subs.ForEach(s => s.Info.InitialSuppliesSpawned = true);
|
||||
sub.CheckFuel();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -147,12 +147,12 @@ namespace Barotrauma
|
||||
|
||||
private Location Location => campaign?.Map?.CurrentLocation;
|
||||
|
||||
public Action OnItemsInBuyCrateChanged;
|
||||
public Action OnItemsInSellCrateChanged;
|
||||
public Action OnItemsInSellFromSubCrateChanged;
|
||||
public Action OnPurchasedItemsChanged;
|
||||
public Action OnSoldItemsChanged;
|
||||
|
||||
public readonly NamedEvent<CargoManager> OnItemsInBuyCrateChanged = new NamedEvent<CargoManager>();
|
||||
public readonly NamedEvent<CargoManager> OnItemsInSellCrateChanged = new NamedEvent<CargoManager>();
|
||||
public readonly NamedEvent<CargoManager> OnItemsInSellFromSubCrateChanged = new NamedEvent<CargoManager>();
|
||||
public readonly NamedEvent<CargoManager> OnPurchasedItemsChanged = new NamedEvent<CargoManager>();
|
||||
public readonly NamedEvent<CargoManager> OnSoldItemsChanged = new NamedEvent<CargoManager>();
|
||||
|
||||
public CargoManager(CampaignMode campaign)
|
||||
{
|
||||
this.campaign = campaign;
|
||||
@@ -215,19 +215,19 @@ namespace Barotrauma
|
||||
public void ClearItemsInBuyCrate()
|
||||
{
|
||||
ItemsInBuyCrate.Clear();
|
||||
OnItemsInBuyCrateChanged?.Invoke();
|
||||
OnItemsInBuyCrateChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
public void ClearItemsInSellCrate()
|
||||
{
|
||||
ItemsInSellCrate.Clear();
|
||||
OnItemsInSellCrateChanged?.Invoke();
|
||||
OnItemsInSellCrateChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
public void ClearItemsInSellFromSubCrate()
|
||||
{
|
||||
ItemsInSellFromSubCrate.Clear();
|
||||
OnItemsInSellFromSubCrateChanged?.Invoke();
|
||||
OnItemsInSellFromSubCrateChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
public void SetPurchasedItems(Dictionary<Identifier, List<PurchasedItem>> purchasedItems)
|
||||
@@ -238,7 +238,7 @@ namespace Barotrauma
|
||||
{
|
||||
PurchasedItems.Add(entry.Key, entry.Value);
|
||||
}
|
||||
OnPurchasedItemsChanged?.Invoke();
|
||||
OnPurchasedItemsChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
public void ModifyItemQuantityInBuyCrate(Identifier storeIdentifier, ItemPrefab itemPrefab, int changeInQuantity, Client client = null)
|
||||
@@ -255,7 +255,7 @@ namespace Barotrauma
|
||||
{
|
||||
GetBuyCrateItems(storeIdentifier, create: true).Add(new PurchasedItem(itemPrefab, changeInQuantity, client));
|
||||
}
|
||||
OnItemsInBuyCrateChanged?.Invoke();
|
||||
OnItemsInBuyCrateChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
public void ModifyItemQuantityInSubSellCrate(Identifier storeIdentifier, ItemPrefab itemPrefab, int changeInQuantity, Client client = null)
|
||||
@@ -272,7 +272,7 @@ namespace Barotrauma
|
||||
{
|
||||
GetSubCrateItems(storeIdentifier, create: true).Add(new PurchasedItem(itemPrefab, changeInQuantity, client));
|
||||
}
|
||||
OnItemsInSellFromSubCrateChanged?.Invoke();
|
||||
OnItemsInSellFromSubCrateChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
#if SERVER
|
||||
@@ -331,7 +331,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
OnPurchasedItemsChanged?.Invoke();
|
||||
OnPurchasedItemsChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
public Dictionary<ItemPrefab, int> GetBuyValuesAtCurrentLocation(Identifier storeIdentifier, IEnumerable<ItemPrefab> items)
|
||||
@@ -378,7 +378,7 @@ namespace Barotrauma
|
||||
}
|
||||
CreateItems(items, Submarine.MainSub, this);
|
||||
PurchasedItems.Clear();
|
||||
OnPurchasedItemsChanged?.Invoke();
|
||||
OnPurchasedItemsChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
private Dictionary<ItemPrefab, int> UndeterminedSoldEntities { get; } = new Dictionary<ItemPrefab, int>();
|
||||
|
||||
@@ -39,8 +39,8 @@ namespace Barotrauma
|
||||
float prevValue = Value;
|
||||
|
||||
Metadata.SetValue(metaDataIdentifier, Math.Clamp(value, MinReputation, MaxReputation));
|
||||
OnReputationValueChanged?.Invoke();
|
||||
OnAnyReputationValueChanged?.Invoke();
|
||||
OnReputationValueChanged?.Invoke(this);
|
||||
OnAnyReputationValueChanged?.Invoke(this);
|
||||
#if CLIENT
|
||||
int increase = (int)Value - (int)prevValue;
|
||||
if (increase != 0 && Character.Controlled != null)
|
||||
@@ -73,8 +73,8 @@ namespace Barotrauma
|
||||
Value += reputationChange;
|
||||
}
|
||||
|
||||
public Action OnReputationValueChanged;
|
||||
public static Action OnAnyReputationValueChanged;
|
||||
public readonly NamedEvent<Reputation> OnReputationValueChanged = new NamedEvent<Reputation>();
|
||||
public static readonly NamedEvent<Reputation> OnAnyReputationValueChanged = new NamedEvent<Reputation>();
|
||||
|
||||
public readonly Faction Faction;
|
||||
public readonly Location Location;
|
||||
|
||||
@@ -1005,7 +1005,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public SubmarineInfo SwitchSubs()
|
||||
public void SwitchSubs()
|
||||
{
|
||||
if (TransferItemsOnSubSwitch)
|
||||
{
|
||||
@@ -1013,7 +1013,6 @@ namespace Barotrauma
|
||||
}
|
||||
RefreshOwnedSubmarines();
|
||||
PendingSubmarineSwitch = null;
|
||||
return GameMain.GameSession.SubmarineInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1035,13 +1034,16 @@ namespace Barotrauma
|
||||
foreach (Item item in Item.ItemList)
|
||||
{
|
||||
if (item.Removed) { continue; }
|
||||
if (item.NonInteractable) { continue; }
|
||||
if (item.NonInteractable || item.NonPlayerTeamInteractable) { continue; }
|
||||
if (item.HiddenInGame) { continue; }
|
||||
if (!connectedSubs.Contains(item.Submarine)) { continue; }
|
||||
if (item.Prefab.DontTransferBetweenSubs) { continue; }
|
||||
if (item.GetRootInventoryOwner() is Character) { continue; }
|
||||
if (item.GetComponent<Holdable>() == null && item.GetComponent<Wearable>() == null && item.GetComponent<Projectile>() == null) { continue; }
|
||||
if (item.Components.Any(c => c is Holdable h && h.Attached)) { continue; }
|
||||
var rootOwner = item.GetRootInventoryOwner();
|
||||
if (rootOwner is Character) { continue; }
|
||||
if (rootOwner is Item ownerItem && (ownerItem.NonInteractable || item.NonPlayerTeamInteractable || ownerItem.HiddenInGame)) { continue; }
|
||||
if (item.GetComponent<Door>() != null) { continue; }
|
||||
if (item.Components.None(c => c is Pickable)) { continue; }
|
||||
if (item.Components.Any(c => c is Pickable p && p.IsAttached)) { continue; }
|
||||
if (item.Components.Any(c => c is Wire w && w.Connections.Any(c => c != null))) { continue; }
|
||||
itemsToTransfer.Add((item, item.Container));
|
||||
item.Submarine = null;
|
||||
@@ -1054,6 +1056,7 @@ namespace Barotrauma
|
||||
item.Drop(null, createNetworkEvent: false, setTransform: false);
|
||||
}
|
||||
}
|
||||
currentSub.Info.NoItems = true;
|
||||
}
|
||||
// Serialize the current sub
|
||||
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(currentSub);
|
||||
@@ -1064,7 +1067,7 @@ namespace Barotrauma
|
||||
var connectedSubs = newSub.GetConnectedSubs().Where(s => s.Info.Type == SubmarineType.Player).ToHashSet();
|
||||
// Move the transferred items
|
||||
List<ItemContainer> availableContainers = Item.ItemList
|
||||
.Where(it => connectedSubs.Contains(it.Submarine) && it.HasTag("crate") && !it.NonInteractable && !it.HiddenInGame && !it.Removed)
|
||||
.Where(it => connectedSubs.Contains(it.Submarine) && it.HasTag("crate") && !it.NonInteractable && !it.NonPlayerTeamInteractable && !it.HiddenInGame && !it.Removed)
|
||||
.Select(it => it.GetComponent<ItemContainer>())
|
||||
.Where(c => c != null)
|
||||
.ToList();
|
||||
@@ -1122,6 +1125,7 @@ namespace Barotrauma
|
||||
DebugConsole.Log(msg);
|
||||
#endif
|
||||
}
|
||||
newSub.Info.NoItems = false;
|
||||
// Serialize the new sub
|
||||
PendingSubmarineSwitch = new SubmarineInfo(newSub);
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace Barotrauma
|
||||
private CampaignMetadata Metadata => Campaign.CampaignMetadata;
|
||||
private readonly CampaignMode Campaign;
|
||||
|
||||
public event Action? OnUpgradesChanged;
|
||||
public readonly NamedEvent<UpgradeManager> OnUpgradesChanged = new NamedEvent<UpgradeManager>();
|
||||
|
||||
public UpgradeManager(CampaignMode campaign)
|
||||
{
|
||||
@@ -248,7 +248,7 @@ namespace Barotrauma
|
||||
// tell the server that this item is yet to be paid for server side
|
||||
PurchasedUpgrades.Add(new PurchasedUpgrade(prefab, category));
|
||||
#endif
|
||||
OnUpgradesChanged?.Invoke();
|
||||
OnUpgradesChanged?.Invoke(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -349,7 +349,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
OnUpgradesChanged?.Invoke();
|
||||
OnUpgradesChanged?.Invoke(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -418,7 +418,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
#if CLIENT
|
||||
OnUpgradesChanged?.Invoke();
|
||||
OnUpgradesChanged?.Invoke(this);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -802,7 +802,7 @@ namespace Barotrauma
|
||||
{
|
||||
PendingUpgrades.Clear();
|
||||
PendingUpgrades.AddRange(upgrades);
|
||||
OnUpgradesChanged?.Invoke();
|
||||
OnUpgradesChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
public static void DebugLog(string msg, Color? color = null)
|
||||
|
||||
@@ -16,6 +16,7 @@ namespace Barotrauma
|
||||
Deselect,
|
||||
Shoot,
|
||||
Command,
|
||||
ToggleInventory,
|
||||
TakeOneFromInventorySlot,
|
||||
TakeHalfFromInventorySlot,
|
||||
NextFireMode,
|
||||
|
||||
@@ -191,7 +191,7 @@ namespace Barotrauma.Items.Components
|
||||
while (impactQueue.Count > 0)
|
||||
{
|
||||
var impact = impactQueue.Dequeue();
|
||||
HandleImpact(impact.Body);
|
||||
HandleImpact(impact);
|
||||
}
|
||||
//in case handling the impact does something to the picker
|
||||
if (picker == null) { return; }
|
||||
@@ -342,7 +342,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
hitTargets.Add(targetCharacter);
|
||||
}
|
||||
else if (f2.Body.UserData is Structure targetStructure)
|
||||
else if ((f2.Body.UserData as Structure ?? f2.UserData as Structure) is Structure targetStructure)
|
||||
{
|
||||
if (AllowHitMultiple)
|
||||
{
|
||||
@@ -380,8 +380,9 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
private void HandleImpact(Body target)
|
||||
private void HandleImpact(Fixture targetFixture)
|
||||
{
|
||||
var target = targetFixture.Body;
|
||||
if (User == null || User.Removed || target == null)
|
||||
{
|
||||
RestoreCollision();
|
||||
@@ -411,7 +412,7 @@ namespace Barotrauma.Items.Components
|
||||
targetCharacter.LastDamageSource = item;
|
||||
Attack.DoDamage(User, targetCharacter, item.WorldPosition, 1.0f);
|
||||
}
|
||||
else if (target.UserData is Structure targetStructure)
|
||||
else if ((target.UserData as Structure ?? targetFixture.UserData as Structure) is Structure targetStructure)
|
||||
{
|
||||
if (targetStructure.Removed) { return; }
|
||||
Attack.DoDamage(User, targetStructure, item.WorldPosition, 1.0f);
|
||||
|
||||
@@ -193,6 +193,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private Vector2 prevContainedItemPositions;
|
||||
|
||||
private float autoInjectCooldown = 1.0f;
|
||||
const float AutoInjectInterval = 1.0f;
|
||||
|
||||
|
||||
public bool ShouldBeContained(string[] identifiersOrTags, out bool isRestrictionsDefined)
|
||||
{
|
||||
@@ -412,7 +415,15 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (AutoInject)
|
||||
{
|
||||
if (ownerInventory?.Owner is Character ownerCharacter &&
|
||||
//normally autoinjection should delete the (medical) item, so it only gets applied once
|
||||
//but in multiplayer clients aren't allowed to remove items themselves, so they may be able to trigger this dozens of times
|
||||
//before the server notifies them of the item being removed, leading to a sharp lag spike.
|
||||
//this can also happen with mods, if there's a way to autoinject something that doesn't get removed On Use.
|
||||
//so let's ensure the item is only applied once per second at most.
|
||||
|
||||
autoInjectCooldown -= deltaTime;
|
||||
if (autoInjectCooldown <= 0.0f &&
|
||||
ownerInventory?.Owner is Character ownerCharacter &&
|
||||
ownerCharacter.HealthPercentage / 100f <= AutoInjectThreshold &&
|
||||
ownerCharacter.HasEquippedItem(item))
|
||||
{
|
||||
@@ -420,6 +431,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
item.ApplyStatusEffects(ActionType.OnUse, 1.0f, ownerCharacter);
|
||||
item.GetComponent<GeneticMaterial>()?.Equip(ownerCharacter);
|
||||
autoInjectCooldown = AutoInjectInterval;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -338,9 +338,7 @@ namespace Barotrauma.Items.Components
|
||||
if (user == null) { return; }
|
||||
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign)
|
||||
{
|
||||
#if CLIENT
|
||||
mpCampaign.TryPurchase(null, fabricatedItem.RequiredMoney);
|
||||
#elif SERVER
|
||||
#if SERVER
|
||||
if (GetUsingClient() is { } client)
|
||||
{
|
||||
mpCampaign.TryPurchase(client, fabricatedItem.RequiredMoney);
|
||||
|
||||
@@ -142,9 +142,8 @@ namespace Barotrauma.Items.Components
|
||||
//less effective when in a bad condition
|
||||
currFlow *= MathHelper.Lerp(0.5f, 1.0f, item.Condition / item.MaxCondition);
|
||||
|
||||
item.CurrentHull.WaterVolume += currFlow * deltaTime * Timing.FixedUpdateRate;
|
||||
item.CurrentHull.WaterVolume += currFlow * deltaTime * Timing.FixedUpdateRate;
|
||||
if (item.CurrentHull.WaterVolume > item.CurrentHull.Volume) { item.CurrentHull.Pressure += 30.0f * deltaTime; }
|
||||
|
||||
}
|
||||
|
||||
public void InfectBallast(Identifier identifier, bool allowMultiplePerShip = false)
|
||||
|
||||
@@ -742,7 +742,7 @@ namespace Barotrauma.Items.Components
|
||||
limb.body?.ApplyLinearImpulse(item.body.LinearVelocity * item.body.Mass * 0.1f, item.SimPosition);
|
||||
return false;
|
||||
}
|
||||
if (!FriendlyFire && User != null && limb.character.IsFriendly(User))
|
||||
if (!FriendlyFire && User != null && limb.character.IsFriendly(User) && HumanAIController.IsOnFriendlyTeam(limb.character, User))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -789,6 +789,11 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private bool ShouldIgnoreSubmarineCollision(ref Fixture target, Contact contact)
|
||||
{
|
||||
//not in the projectile category: the projectile has not been launched (e.g. just dropped from an inventory)
|
||||
if (item.body.CollisionCategories != Physics.CollisionProjectile)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (target.Body.UserData is Submarine sub)
|
||||
{
|
||||
Vector2 dir = item.body.LinearVelocity.LengthSquared() < 0.001f ?
|
||||
|
||||
@@ -238,6 +238,12 @@ namespace Barotrauma.Items.Components
|
||||
base.OnItemLoaded();
|
||||
SetLightSourceState(IsActive, lightBrightness);
|
||||
turret = item.GetComponent<Turret>();
|
||||
#if CLIENT
|
||||
if (Screen.Selected.IsEditor)
|
||||
{
|
||||
OnMapLoaded();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public override void OnMapLoaded()
|
||||
|
||||
+14
-10
@@ -1,12 +1,11 @@
|
||||
using System;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
class RegExFindComponent : ItemComponent
|
||||
{
|
||||
private static readonly TimeSpan timeout = TimeSpan.FromSeconds(Timing.Step);
|
||||
private static readonly TimeSpan timeout = TimeSpan.FromMilliseconds(1);
|
||||
|
||||
private string expression;
|
||||
|
||||
@@ -63,10 +62,9 @@ namespace Barotrauma.Items.Components
|
||||
get { return expression; }
|
||||
set
|
||||
{
|
||||
if (expression == value) return;
|
||||
if (expression == value) { return; }
|
||||
expression = value;
|
||||
previousReceivedSignal = "";
|
||||
|
||||
try
|
||||
{
|
||||
regex = new Regex(
|
||||
@@ -74,11 +72,12 @@ namespace Barotrauma.Items.Components
|
||||
options: RegexOptions.None,
|
||||
matchTimeout: timeout);
|
||||
}
|
||||
|
||||
catch
|
||||
{
|
||||
return;
|
||||
}
|
||||
//reactivate the component, in case some faulty/malicious expression caused it to time out and deactivate itself
|
||||
IsActive = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -105,11 +104,16 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
item.SendSignal(
|
||||
e is RegexMatchTimeoutException
|
||||
? "TIMEOUT"
|
||||
: "ERROR",
|
||||
"signal_out");
|
||||
if (e is RegexMatchTimeoutException)
|
||||
{
|
||||
item.SendSignal("TIMEOUT", "signal_out");
|
||||
//deactivate the component if the expression caused it to time out
|
||||
IsActive = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.SendSignal("ERROR", "signal_out");
|
||||
}
|
||||
previousResult = false;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -878,6 +878,7 @@ namespace Barotrauma
|
||||
//and check if the collision should be ignored in the OnCollision callback, but
|
||||
//that'd make the hit detection more expensive because every item would be included)
|
||||
collisionCategory = Physics.CollisionCharacter;
|
||||
collidesWith |= Physics.CollisionProjectile;
|
||||
}
|
||||
if (collisionCategoryStr != null)
|
||||
{
|
||||
@@ -1268,8 +1269,8 @@ namespace Barotrauma
|
||||
|
||||
Vector2 displayPos = ConvertUnits.ToDisplayUnits(simPosition);
|
||||
|
||||
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
|
||||
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
|
||||
rect.X = (int)MathF.Round(displayPos.X - rect.Width / 2.0f);
|
||||
rect.Y = (int)MathF.Round(displayPos.Y + rect.Height / 2.0f);
|
||||
|
||||
if (findNewHull) { FindHull(); }
|
||||
}
|
||||
|
||||
@@ -308,6 +308,8 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
private BallastFloraBranch? root;
|
||||
private readonly List<Body> bodies = new List<Body>();
|
||||
|
||||
private bool isDead;
|
||||
|
||||
public readonly BallastFloraStateMachine StateMachine;
|
||||
|
||||
public int GrowthWarps;
|
||||
@@ -403,13 +405,14 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
new XAttribute("health", branch.Health.ToString("G", CultureInfo.InvariantCulture)),
|
||||
new XAttribute("maxhealth", branch.MaxHealth.ToString("G", CultureInfo.InvariantCulture)),
|
||||
new XAttribute("sides", (int)branch.Sides),
|
||||
new XAttribute("blockedsides", (int)branch.BlockedSides));
|
||||
new XAttribute("blockedsides", (int)branch.BlockedSides),
|
||||
new XAttribute("tile", (int)branch.Type));
|
||||
|
||||
if (branch.ClaimedItem != null)
|
||||
{
|
||||
be.Add(new XAttribute("claimed", (int)(branch.ClaimedItem?.ID ?? -1)));
|
||||
}
|
||||
if (branch.ParentBranch != null)
|
||||
if (branch.ParentBranch != null && !branch.ParentBranch.Removed)
|
||||
{
|
||||
be.Add(new XAttribute("parentbranch", (int)(branch.ParentBranch?.ID ?? -1)));
|
||||
}
|
||||
@@ -495,14 +498,15 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
int blockedSides = getInt("blockedsides");
|
||||
int claimedId = branchElement.GetAttributeInt("claimed", -1);
|
||||
int parentBranchId = branchElement.GetAttributeInt("parentbranch", -1);
|
||||
VineTileType type = (VineTileType)branchElement.GetAttributeInt("tile", 0);
|
||||
|
||||
BallastFloraBranch newBranch = new BallastFloraBranch(this, null, pos, VineTileType.CrossJunction, FoliageConfig.Deserialize(flowerConfig), FoliageConfig.Deserialize(leafconfig))
|
||||
BallastFloraBranch newBranch = new BallastFloraBranch(this, null, pos, type, FoliageConfig.Deserialize(flowerConfig), FoliageConfig.Deserialize(leafconfig))
|
||||
{
|
||||
ID = id,
|
||||
Health = health,
|
||||
MaxHealth = maxhealth,
|
||||
Sides = (TileSide) sides,
|
||||
BlockedSides = (TileSide) blockedSides,
|
||||
Sides = (TileSide)sides,
|
||||
BlockedSides = (TileSide)blockedSides,
|
||||
IsRoot = isRoot,
|
||||
IsRootGrowth = isRootGrowth
|
||||
};
|
||||
@@ -683,7 +687,6 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
if (branch.ClaimedItem != null)
|
||||
{
|
||||
RemoveClaim(branch.ClaimedItem);
|
||||
branch.ClaimedItem = null;
|
||||
}
|
||||
|
||||
branch.RemoveTimer -= deltaTime;
|
||||
@@ -1196,6 +1199,14 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
ClaimedTargets.Remove(item);
|
||||
item.Infector = null;
|
||||
|
||||
foreach (var branch in Branches)
|
||||
{
|
||||
if (branch.ClaimedItem == item)
|
||||
{
|
||||
branch.ClaimedItem = null;
|
||||
}
|
||||
}
|
||||
|
||||
ClaimedJunctionBoxes.ForEachMod(jb =>
|
||||
{
|
||||
if (jb.Item == item)
|
||||
@@ -1221,15 +1232,21 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
|
||||
public void Kill()
|
||||
{
|
||||
isDead = true;
|
||||
|
||||
foreach (var branch in Branches)
|
||||
{
|
||||
branch.DisconnectedFromRoot = true;
|
||||
}
|
||||
|
||||
foreach (Item target in ClaimedTargets)
|
||||
foreach (Item target in ClaimedTargets.ToList())
|
||||
{
|
||||
RemoveClaim(target);
|
||||
target.Infector = null;
|
||||
}
|
||||
Debug.Assert(ClaimedTargets.Count == 0);
|
||||
Debug.Assert(ClaimedJunctionBoxes.Count == 0);
|
||||
Debug.Assert(ClaimedBatteries.Count == 0);
|
||||
|
||||
StateMachine?.State?.Exit();
|
||||
#if SERVER
|
||||
|
||||
@@ -549,7 +549,7 @@ namespace Barotrauma
|
||||
startPath = new Tunnel(
|
||||
TunnelType.SidePath,
|
||||
new List<Point>() { startExitPosition, startPosition },
|
||||
minWidth / 2, parentTunnel: mainPath);
|
||||
minWidth, parentTunnel: mainPath);
|
||||
Tunnels.Add(startPath);
|
||||
}
|
||||
else
|
||||
@@ -561,7 +561,7 @@ namespace Barotrauma
|
||||
endPath = new Tunnel(
|
||||
TunnelType.SidePath,
|
||||
new List<Point>() { endPosition, endExitPosition },
|
||||
minWidth / 2, parentTunnel: mainPath);
|
||||
minWidth, parentTunnel: mainPath);
|
||||
Tunnels.Add(endPath);
|
||||
}
|
||||
else
|
||||
@@ -576,14 +576,14 @@ namespace Barotrauma
|
||||
endHole = new Tunnel(
|
||||
TunnelType.SidePath,
|
||||
new List<Point>() { startPosition, startExitPosition, new Point(0, Size.Y) },
|
||||
minWidth / 2, parentTunnel: mainPath);
|
||||
minWidth, parentTunnel: mainPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
endHole = new Tunnel(
|
||||
TunnelType.SidePath,
|
||||
new List<Point>() { endPosition, endExitPosition, Size },
|
||||
minWidth / 2, parentTunnel: mainPath);
|
||||
minWidth, parentTunnel: mainPath);
|
||||
}
|
||||
Tunnels.Add(endHole);
|
||||
}
|
||||
@@ -601,7 +601,7 @@ namespace Barotrauma
|
||||
abyssTunnel = new Tunnel(
|
||||
TunnelType.SidePath,
|
||||
new List<Point>() { lowestPoint, new Point(lowestPoint.X, 0) },
|
||||
minWidth / 2, parentTunnel: mainPath);
|
||||
minWidth, parentTunnel: mainPath);
|
||||
Tunnels.Add(abyssTunnel);
|
||||
}
|
||||
|
||||
@@ -4266,6 +4266,7 @@ namespace Barotrauma
|
||||
corpse.TeamID = CharacterTeamType.None;
|
||||
corpse.EnableDespawn = false;
|
||||
selectedPrefab.GiveItems(corpse, wreck);
|
||||
corpse.Kill(CauseOfDeathType.Unknown, causeOfDeathAffliction: null, log: false);
|
||||
corpse.CharacterHealth.ApplyAffliction(corpse.AnimController.MainLimb, AfflictionPrefab.OxygenLow.Instantiate(200));
|
||||
bool applyBurns = Rand.Value() < 0.1f;
|
||||
bool applyDamage = Rand.Value() < 0.3f;
|
||||
@@ -4294,7 +4295,7 @@ namespace Barotrauma
|
||||
return strength;
|
||||
}
|
||||
}
|
||||
corpse.Kill(CauseOfDeathType.Unknown, causeOfDeathAffliction: null, log: false);
|
||||
corpse.CharacterHealth.ForceUpdateVisuals();
|
||||
corpse.GiveIdCardTags(sp);
|
||||
|
||||
bool isServerOrSingleplayer = GameMain.IsSingleplayer || GameMain.NetworkMember is { IsServer: true };
|
||||
|
||||
@@ -182,8 +182,8 @@ namespace Barotrauma
|
||||
float scale = element.GetAttributeFloat("scale", prefab.Scale);
|
||||
|
||||
var rect = element.GetAttributeVector4("rect", Vector4.Zero);
|
||||
rect.Z *= scale / prefab.Scale;
|
||||
rect.W *= scale / prefab.Scale;
|
||||
if (!prefab.ResizeHorizontal) { rect.Z *= scale / prefab.Scale; }
|
||||
if (!prefab.ResizeVertical) { rect.W *= scale / prefab.Scale; }
|
||||
|
||||
points.Add(new Vector2(rect.X, rect.Y));
|
||||
points.Add(new Vector2(rect.X + rect.Z, rect.Y));
|
||||
@@ -203,7 +203,7 @@ namespace Barotrauma
|
||||
if (Screen.Selected == GameMain.SubEditorScreen)
|
||||
{
|
||||
linkedSub = CreateDummy(submarine, element, pos, id);
|
||||
linkedSub.saveElement = element;
|
||||
linkedSub.saveElement = new XElement(element);
|
||||
linkedSub.purchasedLostShuttles = false;
|
||||
}
|
||||
else
|
||||
@@ -212,8 +212,10 @@ namespace Barotrauma
|
||||
LevelData levelData = GameMain.GameSession?.Campaign?.NextLevel ?? GameMain.GameSession?.LevelData;
|
||||
linkedSub = new LinkedSubmarine(submarine, id)
|
||||
{
|
||||
purchasedLostShuttles = GameMain.GameSession?.GameMode is CampaignMode campaign && campaign.PurchasedLostShuttles,
|
||||
saveElement = element
|
||||
purchasedLostShuttles =
|
||||
(GameMain.GameSession?.GameMode is CampaignMode campaign && campaign.PurchasedLostShuttles) ||
|
||||
element.GetAttributeBool("purchasedlostshuttle", false),
|
||||
saveElement = new XElement(element)
|
||||
};
|
||||
|
||||
bool levelMatches = string.IsNullOrWhiteSpace(levelSeed) || levelData == null || levelData.Seed == levelSeed;
|
||||
@@ -282,6 +284,8 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
saveElement.Attribute("purchasedlostshuttle")?.Remove();
|
||||
|
||||
IdRemap parentRemap = new IdRemap(Submarine.Info.SubmarineElement, Submarine.IdOffset);
|
||||
sub = Submarine.Load(info, false, parentRemap);
|
||||
sub.Info.SubmarineClass = Submarine.Info.SubmarineClass;
|
||||
@@ -442,14 +446,22 @@ namespace Barotrauma
|
||||
saveElement.Attribute("previewimage").Remove();
|
||||
}
|
||||
|
||||
if (saveElement.Attribute("pos") != null) { saveElement.Attribute("pos").Remove(); }
|
||||
saveElement.Add(new XAttribute("pos", XMLExtensions.Vector2ToString(Position - Submarine.HiddenSubPosition)));
|
||||
|
||||
var linkedPort = linkedTo.FirstOrDefault(lt => (lt is Item) && ((Item)lt).GetComponent<DockingPort>() != null);
|
||||
if (linkedPort != null)
|
||||
if (GameMain.GameSession?.GameMode is CampaignMode campaign && campaign.PurchasedLostShuttles)
|
||||
{
|
||||
saveElement.Attribute("linkedto")?.Remove();
|
||||
saveElement.Add(new XAttribute("linkedto", linkedPort.ID));
|
||||
saveElement.SetAttributeValue("purchasedlostshuttle", true);
|
||||
}
|
||||
|
||||
saveElement.SetAttributeValue("pos", XMLExtensions.Vector2ToString(Position - Submarine.HiddenSubPosition));
|
||||
|
||||
if (linkedTo.Any() || linkedToID.Any())
|
||||
{
|
||||
var linkedPort =
|
||||
linkedTo.FirstOrDefault(lt => (lt is Item item) && item.GetComponent<DockingPort>() != null) ??
|
||||
FindEntityByID(linkedToID.First()) as MapEntity;
|
||||
if (linkedPort != null)
|
||||
{
|
||||
saveElement.SetAttributeValue("linkedto", linkedPort.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -458,10 +470,8 @@ namespace Barotrauma
|
||||
sub.SaveToXElement(saveElement);
|
||||
}
|
||||
|
||||
saveElement.Attribute("originallinkedto")?.Remove();
|
||||
saveElement.Add(new XAttribute("originallinkedto", originalLinkedPort != null ? originalLinkedPort.Item.ID : originalLinkedToID));
|
||||
saveElement.Attribute("originalmyport")?.Remove();
|
||||
saveElement.Add(new XAttribute("originalmyport", originalMyPortID));
|
||||
saveElement.SetAttributeValue("originallinkedto", originalLinkedPort != null ? originalLinkedPort.Item.ID : originalLinkedToID);
|
||||
saveElement.SetAttributeValue("originalmyport", originalMyPortID);
|
||||
|
||||
if (sub != null)
|
||||
{
|
||||
|
||||
@@ -113,15 +113,23 @@ namespace Barotrauma
|
||||
string teamStr = element.GetAttributeString("outpostteam", "FriendlyNPC");
|
||||
Enum.TryParse(teamStr, out OutpostTeam);
|
||||
|
||||
ContentPath nameFile = element.GetAttributeContentPath("namefile") ?? ContentPath.FromRaw(null, "Content/Map/locationNames.txt");
|
||||
try
|
||||
string[] rawNamePaths = element.GetAttributeStringArray("namefile", new string[] { "Content/Map/locationNames.txt" });
|
||||
names = new List<string>();
|
||||
foreach (string rawPath in rawNamePaths)
|
||||
{
|
||||
names = File.ReadAllLines(nameFile.Value).ToList();
|
||||
try
|
||||
{
|
||||
var path = ContentPath.FromRaw(element.ContentPackage, rawPath.Trim());
|
||||
names.AddRange(File.ReadAllLines(path.Value).ToList());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError($"Failed to read name file \"rawPath\" for location type \"{Identifier}\"!", e);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
if (!names.Any())
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to read name file for location type \"" + Identifier + "\"!", e);
|
||||
names = new List<string>() { "Name file not found" };
|
||||
names.Add("ERROR: No names found");
|
||||
}
|
||||
|
||||
string[] commonnessPerZoneStrs = element.GetAttributeStringArray("commonnessperzone", Array.Empty<string>());
|
||||
|
||||
@@ -20,11 +20,24 @@ namespace Barotrauma
|
||||
public int Height { get; private set; }
|
||||
|
||||
public Action<Location, LocationConnection> OnLocationSelected;
|
||||
public Action<LocationConnection, IEnumerable<Mission>> OnMissionsSelected;
|
||||
|
||||
public readonly struct LocationChangeInfo
|
||||
{
|
||||
public readonly Location PrevLocation;
|
||||
public readonly Location NewLocation;
|
||||
|
||||
public LocationChangeInfo(Location prevLocation, Location newLocation)
|
||||
{
|
||||
PrevLocation = prevLocation;
|
||||
NewLocation = newLocation;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// From -> To
|
||||
/// </summary>
|
||||
public Action<Location, Location> OnLocationChanged;
|
||||
public Action<LocationConnection, IEnumerable<Mission>> OnMissionsSelected;
|
||||
public readonly NamedEvent<LocationChangeInfo> OnLocationChanged = new NamedEvent<LocationChangeInfo>();
|
||||
|
||||
public Location EndLocation { get; private set; }
|
||||
|
||||
@@ -766,7 +779,7 @@ namespace Barotrauma
|
||||
SelectedLocation = null;
|
||||
|
||||
CurrentLocation.CreateStores();
|
||||
OnLocationChanged?.Invoke(prevLocation, CurrentLocation);
|
||||
OnLocationChanged?.Invoke(new LocationChangeInfo(prevLocation, CurrentLocation));
|
||||
|
||||
if (GameMain.GameSession is { Campaign: { CampaignMetadata: { } metadata } })
|
||||
{
|
||||
@@ -803,7 +816,7 @@ namespace Barotrauma
|
||||
{
|
||||
connection.Passed = true;
|
||||
}
|
||||
OnLocationChanged?.Invoke(prevLocation, CurrentLocation);
|
||||
OnLocationChanged?.Invoke(new LocationChangeInfo(prevLocation, CurrentLocation));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -542,6 +542,7 @@ namespace Barotrauma
|
||||
mapEntityList.Remove(this);
|
||||
|
||||
#if CLIENT
|
||||
Submarine.ForceRemoveFromVisibleEntities(this);
|
||||
if (SelectedList.Contains(this))
|
||||
{
|
||||
SelectedList = SelectedList.Where(e => e != this).ToHashSet();
|
||||
|
||||
@@ -52,7 +52,9 @@ namespace Barotrauma
|
||||
get { return MainSubs[0]; }
|
||||
set { MainSubs[0] = value; }
|
||||
}
|
||||
private static List<Submarine> loaded = new List<Submarine>();
|
||||
private static readonly List<Submarine> loaded = new List<Submarine>();
|
||||
|
||||
private readonly Identifier upgradeEventIdentifier;
|
||||
|
||||
private static List<MapEntity> visibleEntities;
|
||||
public static IEnumerable<MapEntity> VisibleEntities
|
||||
@@ -1301,6 +1303,7 @@ namespace Barotrauma
|
||||
|
||||
public Submarine(SubmarineInfo info, bool showWarningMessages = true, Func<Submarine, List<MapEntity>> loadEntities = null, IdRemap linkedRemap = null) : base(null, Entity.NullEntityID)
|
||||
{
|
||||
upgradeEventIdentifier = new Identifier($"Submarine{ID}");
|
||||
Loading = true;
|
||||
GameMain.World.Enabled = false;
|
||||
try
|
||||
@@ -1462,10 +1465,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (GameMain.GameSession?.Campaign?.UpgradeManager != null)
|
||||
{
|
||||
GameMain.GameSession.Campaign.UpgradeManager.OnUpgradesChanged += ResetCrushDepth;
|
||||
}
|
||||
GameMain.GameSession?.Campaign?.UpgradeManager?.OnUpgradesChanged.Register(upgradeEventIdentifier, _ => ResetCrushDepth());
|
||||
|
||||
#if CLIENT
|
||||
GameMain.LightManager.OnMapLoaded();
|
||||
@@ -1527,6 +1527,13 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public bool CheckFuel()
|
||||
{
|
||||
float fuel = GetItems(true).Where(i => i.HasTag("reactorfuel")).Sum(i => i.Condition);
|
||||
Info.LowFuel = fuel < 200;
|
||||
return !Info.LowFuel;
|
||||
}
|
||||
|
||||
public void SaveToXElement(XElement element)
|
||||
{
|
||||
element.Add(new XAttribute("name", Info.Name));
|
||||
@@ -1534,7 +1541,10 @@ namespace Barotrauma
|
||||
element.Add(new XAttribute("checkval", Rand.Int(int.MaxValue)));
|
||||
element.Add(new XAttribute("price", Info.Price));
|
||||
element.Add(new XAttribute("initialsuppliesspawned", Info.InitialSuppliesSpawned));
|
||||
element.Add(new XAttribute("noitems", Info.NoItems));
|
||||
element.Add(new XAttribute("lowfuel", !CheckFuel()));
|
||||
element.Add(new XAttribute("type", Info.Type.ToString()));
|
||||
element.Add(new XAttribute("ismanuallyoutfitted", Info.IsManuallyOutfitted));
|
||||
if (Info.IsPlayer && !Info.HasTag(SubmarineTag.Shuttle))
|
||||
{
|
||||
element.Add(new XAttribute("class", Info.SubmarineClass.ToString()));
|
||||
@@ -1623,7 +1633,6 @@ namespace Barotrauma
|
||||
|
||||
e.Save(element);
|
||||
}
|
||||
|
||||
Info.CheckSubsLeftBehind(element);
|
||||
}
|
||||
|
||||
@@ -1727,10 +1736,7 @@ namespace Barotrauma
|
||||
outdoorNodes?.Clear();
|
||||
outdoorNodes = null;
|
||||
|
||||
if (GameMain.GameSession?.Campaign?.UpgradeManager != null)
|
||||
{
|
||||
GameMain.GameSession.Campaign.UpgradeManager.OnUpgradesChanged -= ResetCrushDepth;
|
||||
}
|
||||
GameMain.GameSession?.Campaign?.UpgradeManager?.OnUpgradesChanged?.TryDeregister(upgradeEventIdentifier);
|
||||
|
||||
if (entityGrid != null)
|
||||
{
|
||||
|
||||
@@ -598,7 +598,12 @@ namespace Barotrauma
|
||||
if (newHull != null)
|
||||
{
|
||||
CoroutineManager.Invoke(() =>
|
||||
character.AnimController.FindHull(newHull.WorldPosition, setSubmarine: true));
|
||||
{
|
||||
if (character != null && !character.Removed)
|
||||
{
|
||||
character.AnimController.FindHull(newHull.WorldPosition, setSubmarine: true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -86,6 +86,21 @@ namespace Barotrauma
|
||||
set;
|
||||
}
|
||||
|
||||
public bool NoItems
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Note: Refreshed for loaded submarines when they are saved, when they are loaded, and on round end. If you need to refresh it, please use Submarine.CheckFuel() method!
|
||||
/// </summary>
|
||||
public bool LowFuel
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public Version GameVersion
|
||||
{
|
||||
get;
|
||||
@@ -94,6 +109,8 @@ namespace Barotrauma
|
||||
|
||||
public SubmarineType Type { get; set; }
|
||||
|
||||
public bool IsManuallyOutfitted { get; set; }
|
||||
|
||||
public SubmarineClass SubmarineClass;
|
||||
|
||||
public OutpostModuleInfo OutpostModuleInfo { get; set; }
|
||||
@@ -272,6 +289,8 @@ namespace Barotrauma
|
||||
Description = original.Description;
|
||||
Price = original.Price;
|
||||
InitialSuppliesSpawned = original.InitialSuppliesSpawned;
|
||||
NoItems = original.NoItems;
|
||||
LowFuel = original.LowFuel;
|
||||
GameVersion = original.GameVersion;
|
||||
Type = original.Type;
|
||||
SubmarineClass = original.SubmarineClass;
|
||||
@@ -286,6 +305,7 @@ namespace Barotrauma
|
||||
RecommendedCrewExperience = original.RecommendedCrewExperience;
|
||||
RecommendedCrewSizeMin = original.RecommendedCrewSizeMin;
|
||||
RecommendedCrewSizeMax = original.RecommendedCrewSizeMax;
|
||||
IsManuallyOutfitted = original.IsManuallyOutfitted;
|
||||
Tags = original.Tags;
|
||||
if (original.OutpostModuleInfo != null)
|
||||
{
|
||||
@@ -335,6 +355,9 @@ namespace Barotrauma
|
||||
Price = SubmarineElement.GetAttributeInt("price", 1000);
|
||||
|
||||
InitialSuppliesSpawned = SubmarineElement.GetAttributeBool("initialsuppliesspawned", false);
|
||||
NoItems = SubmarineElement.GetAttributeBool("noitems", false);
|
||||
LowFuel = SubmarineElement.GetAttributeBool("lowfuel", false);
|
||||
IsManuallyOutfitted = SubmarineElement.GetAttributeBool("ismanuallyoutfitted", false);
|
||||
|
||||
GameVersion = new Version(SubmarineElement.GetAttributeString("gameversion", "0.0.0.0"));
|
||||
if (Enum.TryParse(SubmarineElement.GetAttributeString("tags", ""), out SubmarineTag tags))
|
||||
|
||||
@@ -300,7 +300,7 @@ namespace Barotrauma.Networking
|
||||
if (hull.Submarine != RespawnShuttle) { continue; }
|
||||
hull.OxygenPercentage = 100.0f;
|
||||
hull.WaterVolume = 0.0f;
|
||||
hull.BallastFlora?.Kill();
|
||||
hull.BallastFlora?.Remove();
|
||||
}
|
||||
|
||||
Dictionary<Character, Vector2> characterPositions = new Dictionary<Character, Vector2>();
|
||||
|
||||
@@ -1,17 +1,12 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.IO;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.ComponentModel;
|
||||
using System.Globalization;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
|
||||
@@ -405,6 +405,8 @@ namespace Barotrauma
|
||||
FarseerBody.Restitution = limbParams.Restitution;
|
||||
FarseerBody.AngularDamping = limbParams.AngularDamping;
|
||||
FarseerBody.UserData = this;
|
||||
_collisionCategories = collisionCategory;
|
||||
_collidesWith = collidesWith;
|
||||
SetTransformIgnoreContacts(position, 0.0f);
|
||||
LastSentPosition = position;
|
||||
list.Add(this);
|
||||
@@ -418,6 +420,8 @@ namespace Barotrauma
|
||||
density = Math.Max(forceDensity ?? element.GetAttributeFloat("density", 10.0f), MinDensity);
|
||||
Enum.TryParse(element.GetAttributeString("bodytype", "Dynamic"), out BodyType bodyType);
|
||||
CreateBody(width, height, radius, density, bodyType, collisionCategory, collidesWith, findNewContacts);
|
||||
_collisionCategories = collisionCategory;
|
||||
_collidesWith = collidesWith;
|
||||
FarseerBody.Friction = element.GetAttributeFloat("friction", 0.5f);
|
||||
FarseerBody.Restitution = element.GetAttributeFloat("restitution", 0.05f);
|
||||
FarseerBody.UserData = this;
|
||||
@@ -456,6 +460,8 @@ namespace Barotrauma
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.radius = radius;
|
||||
_collisionCategories = collisionCategory;
|
||||
_collidesWith = collidesWith;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -54,7 +54,6 @@ namespace Barotrauma
|
||||
EnableMouseLook = true,
|
||||
ChatOpen = true,
|
||||
CrewMenuOpen = true,
|
||||
CampaignDisclaimerShown = false,
|
||||
EditorDisclaimerShown = false,
|
||||
ShowOffensiveServerPrompt = true,
|
||||
TutorialSkipWarning = true,
|
||||
@@ -127,7 +126,6 @@ namespace Barotrauma
|
||||
public bool EnableMouseLook;
|
||||
public bool ChatOpen;
|
||||
public bool CrewMenuOpen;
|
||||
public bool CampaignDisclaimerShown;
|
||||
public bool EditorDisclaimerShown;
|
||||
public bool ShowOffensiveServerPrompt;
|
||||
public bool TutorialSkipWarning;
|
||||
@@ -304,6 +302,7 @@ namespace Barotrauma
|
||||
{ InputType.Down, Keys.S },
|
||||
{ InputType.Left, Keys.A },
|
||||
{ InputType.Right, Keys.D },
|
||||
{ InputType.ToggleInventory, Keys.Q },
|
||||
|
||||
{ InputType.SelectNextCharacter, Keys.Z },
|
||||
{ InputType.SelectPreviousCharacter, Keys.X },
|
||||
|
||||
@@ -324,7 +324,10 @@ namespace Barotrauma.Steam
|
||||
|
||||
using (var copyIndicator = new CopyIndicator(copyIndicatorPath))
|
||||
{
|
||||
await CopyDirectory(itemDirectory, modPathDirName ?? modName, itemDirectory, installDir, ShouldCorrectPaths.Yes);
|
||||
await CopyDirectory(itemDirectory, modPathDirName ?? modName, itemDirectory, installDir,
|
||||
gameVersion < new Version(0, 18, 3, 0)
|
||||
? ShouldCorrectPaths.Yes
|
||||
: ShouldCorrectPaths.No);
|
||||
|
||||
string fileListDestPath = Path.Combine(installDir, ContentPackage.FileListFileName);
|
||||
XDocument fileListDest = XMLExtensions.TryLoadXml(fileListDestPath);
|
||||
|
||||
@@ -6,11 +6,11 @@ namespace Barotrauma
|
||||
private readonly LocalizedString primary;
|
||||
private readonly LocalizedString fallback;
|
||||
|
||||
private bool primaryIsLoaded = false;
|
||||
|
||||
public bool PrimaryIsLoaded { get; private set; }
|
||||
|
||||
public FallbackLString(LocalizedString primary, LocalizedString fallback)
|
||||
{
|
||||
if (primary is FallbackLString {primary: { } innerPrimary, fallback: { } innerFallback})
|
||||
if (primary is FallbackLString { primary: { } innerPrimary, fallback: { } innerFallback })
|
||||
{
|
||||
this.primary = innerPrimary;
|
||||
this.fallback = innerFallback.Fallback(fallback);
|
||||
@@ -27,18 +27,27 @@ namespace Barotrauma
|
||||
return base.MustRetrieveValue()
|
||||
|| MustRetrieveValue(primary)
|
||||
|| MustRetrieveValue(fallback)
|
||||
|| primaryIsLoaded != primary.Loaded;
|
||||
|| PrimaryIsLoaded != primary.Loaded;
|
||||
}
|
||||
|
||||
public override bool Loaded => primary.Loaded || fallback.Loaded;
|
||||
public override void RetrieveValue()
|
||||
{
|
||||
cachedValue = primary.Value;
|
||||
primaryIsLoaded = primary.Loaded;
|
||||
PrimaryIsLoaded = primary.Loaded;
|
||||
if (!primary.Loaded)
|
||||
{
|
||||
cachedValue = fallback.Value;
|
||||
}
|
||||
}
|
||||
|
||||
public LocalizedString GetLastFallback()
|
||||
{
|
||||
if (fallback is FallbackLString innerFallback)
|
||||
{
|
||||
return innerFallback.GetLastFallback();
|
||||
}
|
||||
return fallback;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,58 @@
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.18.15.0
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Changes:
|
||||
- Show a warning when trying to switch to a submarine that's low on fuel or to a submarine that has no manually placed items to prevent softlocking the campaign if you switch to a sub that has no fuel. Whether a submarine is considered to have manually placed items can be set when saving it in the submarine editor (the checkbox "manually outfitted" in the saving dialog).
|
||||
- Also show the low fuel warning when leaving an outpost without enough fuel.
|
||||
- Handheld sonars can't detect minerals from inside the sub.
|
||||
- Changed the plus and minus button in the campaign settings into arrows. The button on the right increases difficulty, which in the case of the starting balance and supplies means reducing them, making the plus and minus buttons misleading.
|
||||
- Reduced costs of handheld weapon ammunition significantly.
|
||||
- Slightly reduced effectiveness of harpoons and revolver round to compensate for the cheaper ammo.
|
||||
- Changed recipes for Handcannon, Assault Rifle and Auto-Shotgun. Weapon crafting is more expensive, to compensate for cheaper ammo.
|
||||
- Adjusted numerous other recipes and price costs of materials. Previously little used materials (like tin) are now used more.
|
||||
- Partially reintroduced the "toggle inventory" keybind, now called "toggle entity list". Even though toggling the in-game inventory is no longer possible, the keybind can be used to change the hotkey for toggling the sub editor's entity list.
|
||||
|
||||
Fixes:
|
||||
- Fixed shuttles getting misplaced when switching and transferring items to a new sub with shuttles.
|
||||
- Fixed inability to damage items (such as monster eggs) with melee weapons or handheld weapons.
|
||||
- Fixed "failed to parse the string 'COLOR.GUI.GREEN' to Color" errors when using the submarine upgrade interface in Spanish.
|
||||
- Fixed items with a projectile component (e.g. bullets, harpoons, syringes) going through external walls when dropped.
|
||||
- Fixed incorrect value in the "too many lights" error message in the sub editor.
|
||||
- Fixed lightcomponent not getting refreshed when flipping a lightcomponent horizontally.
|
||||
- Fixed extra cargo defined in the server settings spawning every round in multiplayer campaign.
|
||||
- Fixes wreck corpses' damage visuals (bloodstains, burns) not showing client-side.
|
||||
- Fixed wearables that are worn (or held) in multiple limbs applying skill bonuses multiple times (e.g. when holding a bandolier with both hands).
|
||||
- Fixed console error when deselecting all target types from a motion sensor in the sub editor.
|
||||
- Fixed crashing when multi-editing motion sensor targets in the sub editor.
|
||||
- Fixed one of the path unlock event texts still using the old price (talking about 12,000 mk even though the price is 4,000 mk).
|
||||
- Fixed money getting incorrectly deducted on the client side when buying items from the vending machine.
|
||||
- Fixed item transfer taking items from non-interactable containers.
|
||||
- Made depleted fuel sprite darker to match the rest of the "depleted" items.
|
||||
- Fixed PUCS's autoinjection feature sometimes causing performance drops in multiplayer.
|
||||
- Fixed "tried to overwrite a submarine that's not in a local package" error when you delete a sub that's in a local package and try to resave it.
|
||||
- Fixed misaligned broken duffelbag sprite.
|
||||
- Fixed full-white x-ray monitors.
|
||||
- Fixed FPS drop when adjusting character appearance in the campaign setup menu or server lobby.
|
||||
- Fixed tunnels at the beginning or end of the level sometimes being too narrow to pass through (especially with a small sub) when there's no outpost at that side of the level.
|
||||
- Fixed missing background sprite in duct block.
|
||||
- Fixed water particles not showing up when water is flowing down a duct block.
|
||||
- Fixed changing the scale of resizeable structures (such as background doors) messing up the outline of linked subs in the sub editor.
|
||||
- Fixed non-player-team interactable items getting transferred on sub switch.
|
||||
- Fixed ballast flora root emitting particles when damaged client-side, even if it's already been destroyed.
|
||||
- Fixed recycle recipes for Piercing Ammunition Box and Pulse Tri-Laser Fuel Box.
|
||||
- Fixed friendly fire and karma always showing up as disabled on dedicated servers in the server list.
|
||||
- Fixed some lights (e.g. vending machines, neon lights, holographics displays) looking different in the sub editor than they do in-game.
|
||||
- Fixed undocked shuttles remaining undocked if you save and start a new game with the same submarine during the same session. Restarting the game fixed the issue though.
|
||||
- Fixed sonar markers going crazy if the start and end locations have the same name + added some more variety to location names to prevent duplicate location names.
|
||||
- Fixed multiediting an ItemComponent modifying all the components of that type in all the selected items (e.g. when editing the 1st light component of a switch, all lights in all switches would be edited).
|
||||
- Fixed spineling spikes fired by a human with spineling genes not damaging any human characters (enemies in PvP, pirates in pirate missions) when friendly fire is disabled.
|
||||
- Fixed melee weapons not damaging structures from outside.
|
||||
|
||||
Modding:
|
||||
- Fixed removing a door mid-round crashing the game. Does not affect the vanilla game, because doors are never removed mid-round.
|
||||
- Fixed having a vending machine in your inventory crashing the game due to the 0-capacity input inventory of the machine.
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.18.12.0
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user