Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
This commit is contained in:
@@ -566,8 +566,10 @@ namespace Barotrauma
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}
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}
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private List<int> severedJointIndices = new List<int>();
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private void WriteStatus(IWriteMessage msg)
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private readonly List<int> severedJointIndices = new List<int>();
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/// <param name="forceAfflictionData">Normally full affliction data is not written for dead characters, this can be used to force them to be written</param>
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private void WriteStatus(IWriteMessage msg, bool forceAfflictionData = false)
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{
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msg.Write(IsDead);
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if (IsDead)
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@@ -577,6 +579,11 @@ namespace Barotrauma
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{
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msg.Write(CauseOfDeath.Affliction.Identifier);
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}
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msg.Write(forceAfflictionData);
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if (forceAfflictionData)
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{
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CharacterHealth.ServerWrite(msg);
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}
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}
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else
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{
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@@ -693,7 +700,7 @@ namespace Barotrauma
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if (msg.LengthBytes - initialMsgLength >= 255 && restrictMessageSize)
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{
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string errorMsg = $"Error when writing character spawn data: data exceeded 255 bytes (info: {infoLength}, orders: {ordersLength}, total: {msg.LengthBytes - initialMsgLength})";
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string errorMsg = $"Error when writing character spawn data for \"{Name}\": data exceeded 255 bytes (info: {infoLength}, orders: {ordersLength}, total: {msg.LengthBytes - initialMsgLength})";
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Character.WriteSpawnData:TooMuchData", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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}
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@@ -705,13 +712,13 @@ namespace Barotrauma
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int msgLengthBeforeStatus = msg.LengthBytes - initialMsgLength;
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var tempBuffer = new ReadWriteMessage();
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WriteStatus(tempBuffer);
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WriteStatus(tempBuffer, forceAfflictionData: true);
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if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize && GameMain.LuaCs.Networking.RestrictMessageSize)
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{
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msg.Write(false);
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if (msgLengthBeforeStatus < 255)
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{
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string errorMsg = $"Error when writing character spawn data: status data caused the length of the message to exceed 255 bytes ({msgLengthBeforeStatus} + {tempBuffer.LengthBytes})";
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string errorMsg = $"Error when writing character spawn data for \"{Name}\": status data caused the length of the message to exceed 255 bytes ({msgLengthBeforeStatus} + {tempBuffer.LengthBytes})";
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("Character.WriteSpawnData:TooMuchDataForStatus", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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}
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@@ -719,7 +726,7 @@ namespace Barotrauma
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else
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{
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msg.Write(true);
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WriteStatus(msg);
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WriteStatus(msg, forceAfflictionData: true);
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}
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}
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@@ -1462,6 +1462,11 @@ namespace Barotrauma
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}
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else
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{
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if (GameMain.NetLobbyScreen.SelectedMode == GameModePreset.MultiPlayerCampaign)
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{
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MultiPlayerCampaign.StartCampaignSetup();
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return;
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}
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if (!GameMain.Server.StartGame()) { NewMessage("Failed to start a new round", Color.Yellow); }
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}
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}));
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@@ -77,7 +77,7 @@ namespace Barotrauma
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campaign.GetWallet(client).Give(itemValue);
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GameAnalyticsManager.AddMoneyGainedEvent(itemValue, GameAnalyticsManager.MoneySource.Store, item.ItemPrefab.Identifier.Value);
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}
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OnSoldItemsChanged?.Invoke();
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OnSoldItemsChanged?.Invoke(this);
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}
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public void ClearSoldItemsProjSpecific()
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+11
-8
@@ -393,14 +393,17 @@ namespace Barotrauma
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}
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partial void InitProjSpecific()
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{
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CargoManager.OnItemsInBuyCrateChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.ItemsInBuyCrate); };
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CargoManager.OnPurchasedItemsChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.PurchasedItems); };
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CargoManager.OnSoldItemsChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.SoldItems); };
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UpgradeManager.OnUpgradesChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.UpgradeManager); };
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Map.OnLocationSelected += (loc, connection) => { IncrementLastUpdateIdForFlag(NetFlags.MapAndMissions); };
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Map.OnMissionsSelected += (loc, mission) => { IncrementLastUpdateIdForFlag(NetFlags.MapAndMissions); };
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Reputation.OnAnyReputationValueChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.Reputation); };
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{
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Identifier eventId = nameof(MultiPlayerCampaign).ToIdentifier();
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CargoManager.OnItemsInBuyCrateChanged.RegisterOverwriteExisting(eventId, _ => IncrementLastUpdateIdForFlag(NetFlags.ItemsInBuyCrate));
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CargoManager.OnPurchasedItemsChanged.RegisterOverwriteExisting(eventId, _ => IncrementLastUpdateIdForFlag(NetFlags.PurchasedItems));
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CargoManager.OnSoldItemsChanged.RegisterOverwriteExisting(eventId, _ => IncrementLastUpdateIdForFlag(NetFlags.SoldItems));
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UpgradeManager.OnUpgradesChanged.RegisterOverwriteExisting(eventId, _ => IncrementLastUpdateIdForFlag(NetFlags.UpgradeManager));
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Reputation.OnAnyReputationValueChanged.RegisterOverwriteExisting(eventId, _ => IncrementLastUpdateIdForFlag(NetFlags.Reputation));
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Map.OnLocationSelected = (loc, connection) => IncrementLastUpdateIdForFlag(NetFlags.MapAndMissions);
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Map.OnMissionsSelected = (loc, mission) => IncrementLastUpdateIdForFlag(NetFlags.MapAndMissions);
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//increment save ID so clients know they're lacking the most up-to-date save file
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LastSaveID++;
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@@ -1611,10 +1611,11 @@ namespace Barotrauma.Networking
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outmsg.Write((UInt16)subList.Count);
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for (int i = 0; i < subList.Count; i++)
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{
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outmsg.Write(subList[i].Name);
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outmsg.Write(subList[i].MD5Hash.ToString());
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outmsg.Write((byte)subList[i].SubmarineClass);
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outmsg.Write(subList[i].RequiredContentPackagesInstalled);
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var sub = subList[i];
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outmsg.Write(sub.Name);
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outmsg.Write(sub.MD5Hash.ToString());
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outmsg.Write((byte)sub.SubmarineClass);
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outmsg.Write(sub.RequiredContentPackagesInstalled);
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}
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outmsg.Write(GameStarted);
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@@ -2052,12 +2053,15 @@ namespace Barotrauma.Networking
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GameModePreset selectedMode = Voting.HighestVoted<GameModePreset>(VoteType.Mode, connectedClients);
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if (selectedMode == null) { selectedMode = GameMain.NetLobbyScreen.SelectedMode; }
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if (selectedMode == null)
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{
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return false;
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}
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if (selectedMode == GameModePreset.MultiPlayerCampaign && !(GameMain.GameSession?.GameMode is CampaignMode))
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{
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DebugConsole.ThrowError("StartGame failed. Cannot start a multiplayer campaign via StartGame - use MultiPlayerCampaign.StartNewCampaign or MultiPlayerCampaign.LoadCampaign instead.");
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return false;
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}
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initiatedStartGame = true;
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startGameCoroutine = CoroutineManager.StartCoroutine(InitiateStartGame(selectedSub, selectedShuttle, selectedMode), "InitiateStartGame");
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@@ -2144,11 +2148,17 @@ namespace Barotrauma.Networking
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yield return CoroutineStatus.Failure;
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}
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bool initialSuppliesSpawned = false;
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//don't instantiate a new gamesession if we're playing a campaign
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if (campaign == null || GameMain.GameSession == null)
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{
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GameMain.GameSession = new GameSession(selectedSub, "", selectedMode, settings, GameMain.NetLobbyScreen.LevelSeed, missionType: GameMain.NetLobbyScreen.MissionType);
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}
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else
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{
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initialSuppliesSpawned = GameMain.GameSession.SubmarineInfo is { InitialSuppliesSpawned: true };
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}
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List<Client> playingClients = new List<Client>(connectedClients);
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if (serverSettings.AllowSpectating)
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@@ -2433,17 +2443,18 @@ namespace Barotrauma.Networking
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campaign?.CargoManager.InitPurchasedIDCards();
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foreach (Submarine sub in Submarine.MainSubs)
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if (campaign == null || !initialSuppliesSpawned)
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{
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if (sub == null) { continue; }
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List<PurchasedItem> spawnList = new List<PurchasedItem>();
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foreach (KeyValuePair<ItemPrefab, int> kvp in serverSettings.ExtraCargo)
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foreach (Submarine sub in Submarine.MainSubs)
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{
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spawnList.Add(new PurchasedItem(kvp.Key, kvp.Value, buyer: null));
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if (sub == null) { continue; }
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List<PurchasedItem> spawnList = new List<PurchasedItem>();
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foreach (KeyValuePair<ItemPrefab, int> kvp in serverSettings.ExtraCargo)
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{
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spawnList.Add(new PurchasedItem(kvp.Key, kvp.Value, buyer: null));
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}
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CargoManager.CreateItems(spawnList, sub, cargoManager: null);
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}
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CargoManager.CreateItems(spawnList, sub, cargoManager: null);
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}
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TraitorManager = null;
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@@ -295,7 +295,7 @@ namespace Barotrauma
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else
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{
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string subName = inc.ReadString();
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SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName);
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SubmarineInfo subInfo = GameMain.GameSession.OwnedSubmarines.FirstOrDefault(s => s.Name == subName) ?? SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName);
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bool transferItems = inc.ReadBoolean();
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if (!ShouldRejectVote(sender, voteType))
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{
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@@ -389,8 +389,9 @@ namespace Barotrauma
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case VoteType.PurchaseSub:
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case VoteType.PurchaseAndSwitchSub:
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case VoteType.SwitchSub:
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msg.Write((ActiveVote as SubmarineVote).Sub.Name);
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msg.Write((ActiveVote as SubmarineVote).TransferItems);
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SubmarineVote vote = ActiveVote as SubmarineVote;
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msg.Write(vote.Sub.Name);
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msg.Write(vote.TransferItems);
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break;
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case VoteType.TransferMoney:
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var transferVote = (ActiveVote as TransferVote);
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@@ -66,6 +66,8 @@ namespace Barotrauma.Steam
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Steamworks.SteamServer.SetKey("allowspectating", server.ServerSettings.AllowSpectating.ToString());
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Steamworks.SteamServer.SetKey("allowrespawn", server.ServerSettings.AllowRespawn.ToString());
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Steamworks.SteamServer.SetKey("traitors", server.ServerSettings.TraitorsEnabled.ToString());
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Steamworks.SteamServer.SetKey("friendlyfireenabled", server.ServerSettings.AllowFriendlyFire.ToString());
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Steamworks.SteamServer.SetKey("karmaenabled", server.ServerSettings.KarmaEnabled.ToString());
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Steamworks.SteamServer.SetKey("gamestarted", server.GameStarted.ToString());
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Steamworks.SteamServer.SetKey("gamemode", server.ServerSettings.GameModeIdentifier.Value);
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Steamworks.SteamServer.SetKey("playstyle", server.ServerSettings.PlayStyle.ToString());
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