This commit is contained in:
Evil Factory
2022-07-14 12:25:44 -03:00
86 changed files with 839 additions and 412 deletions
@@ -1847,8 +1847,11 @@ namespace Barotrauma.Networking
GameMain.GameScreen.Select();
// TODO: Re-enable the server message once it's been edited and translated
//AddChatMessage($"ServerMessage.HowToCommunicate~[chatbutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Chat)}~[radiobutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.RadioChat)}", ChatMessageType.Server);
string message = "ServerMessage.HowToCommunicate" +
$"~[chatbutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.ActiveChat)}" +
$"~[pttbutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Voice)}" +
$"~[switchbutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.ToggleChatMode)}";
AddChatMessage(message, ChatMessageType.Server);
yield return CoroutineStatus.Success;
}
@@ -271,7 +271,7 @@ namespace Barotrauma
case VoteType.SwitchSub:
string subName1 = inc.ReadString();
bool transferItems = inc.ReadBoolean();
SubmarineInfo info = GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName1);
SubmarineInfo info = GameMain.GameSession.OwnedSubmarines.FirstOrDefault(s => s.Name == subName1) ?? GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName1);
if (info == null)
{
DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
@@ -303,7 +303,7 @@ namespace Barotrauma
case VoteType.PurchaseAndSwitchSub:
case VoteType.SwitchSub:
string subName2 = inc.ReadString();
var submarineInfo = GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
var submarineInfo = GameMain.GameSession.OwnedSubmarines.FirstOrDefault(s => s.Name == subName2) ?? GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
bool transferItems = inc.ReadBoolean();
int deliveryFee = inc.ReadInt16();
if (submarineInfo == null)