- handheld sonar
- junction boxes, sonar monitors, navigation terminals and engines break down if they're underwater long enough - reactor cools down if it's underwater - job-specific gear are grouped by job in separate .xml files
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@@ -165,7 +165,6 @@
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<Holdable slots="Any,RightHand,LeftHand"
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holdangle="30" handle1="-10,0"/>
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</Item>
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<Item
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@@ -185,4 +184,32 @@
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</MeleeWeapon>
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</Item>
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<Item
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name="Handheld Sonar"
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category="Equipment"
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Tags="smallitem"
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pickdistance="200"
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price="10">
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<Sprite texture ="tools.png" sourcerect="0,37,22,9" depth="0.5"/>
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<Body width="31" height="6" density="40"/>
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<Holdable slots="Any,RightHand,LeftHand"
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holdangle="30" handle1="-10,0"/>
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<Radar range="6000.0" powerconsumption="10" drawhudwhenequipped="true" detectsubmarinewalls="true">
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
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<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
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</Radar>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Battery Cell">
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<StatusEffect type="OnContaining" target="This" Voltage="1.0" setvalue="true"/>
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<StatusEffect type="OnContaining" target="Contained" Condition="-0.5"/>
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</Containable>
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</ItemContainer>
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</Item>
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</Items>
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