- handheld sonar
- junction boxes, sonar monitors, navigation terminals and engines break down if they're underwater long enough - reactor cools down if it's underwater - job-specific gear are grouped by job in separate .xml files
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@@ -10,7 +10,14 @@
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<Sprite texture ="engine.png" depth="0.8"/>
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<fixrequirement name="Mechanical repairs">
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<skill name="Construction" level="40"/>
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<item name="Welding Tool"/>
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<item name="Wrench"/>
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</fixrequirement>
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<Engine minvoltage="0.5" powerconsumption="2000.0" maxforce="2000" canbeselected = "true">
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<StatusEffect type="InWater" target="This" condition="-2.0"/>
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<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
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</Engine>
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@@ -30,7 +37,14 @@
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<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,0,64,128"/>
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<fixrequirement name="Electrical repairs">
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<skill name="Electrical Engineering" level="40"/>
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<item name="Wire"/>
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<item name="Screwdriver"/>
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</fixrequirement>
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<Steering minvoltage="0.5" canbeselected = "true" powerconsumption="10">
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<StatusEffect type="InWater" target="This" condition="-1.0"/>
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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</Steering>
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@@ -58,7 +72,14 @@
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<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,0,64,128"/>
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<fixrequirement name="Electrical repairs">
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<skill name="Electrical Engineering" level="40"/>
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<item name="Wire"/>
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<item name="Screwdriver"/>
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</fixrequirement>
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<Radar canbeselected = "true" powerconsumption="100">
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<StatusEffect type="InWater" target="This" condition="-1.0"/>
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
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<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
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