- handheld sonar
- junction boxes, sonar monitors, navigation terminals and engines break down if they're underwater long enough - reactor cools down if it's underwater - job-specific gear are grouped by job in separate .xml files
@@ -1,282 +0,0 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Captain's Cap"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
description="A token of the Captain's unquestionable authority.">
|
||||
|
||||
<Sprite texture ="captainhat.png" depth="0.6"/>
|
||||
|
||||
<Body radius="8" density="30"/>
|
||||
|
||||
<Wearable limbtype="Head" slots="Any,Head">
|
||||
<sprite texture="captainhat.png" limb="Head" origin="0.5,0.9"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Captain's Jacket"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem">
|
||||
|
||||
<Sprite texture ="captainLegs.png" sourcerect="0,49,52,17" depth="0.6"/>
|
||||
|
||||
<Body width="52" height="17" density="30"/>
|
||||
|
||||
<Wearable slots="Any,Torso">
|
||||
<sprite texture="captainTorso.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.48" depth="0.01"/>
|
||||
|
||||
<sprite texture="captainTorso.png" limb="RightHand" sourcerect="47,0,15,39" origin="0.45,0.6"/>
|
||||
<sprite texture="captainTorso.png" limb="LeftHand" sourcerect="47,0,15,39" origin="0.45,0.6" depth="0.14"/>
|
||||
|
||||
<sprite texture="captainTorso.png" limb="RightArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.005" hidelimb="true"/>
|
||||
<sprite texture="captainTorso.png" limb="LeftArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.13" hidelimb="true"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Captain's Trousers"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem">
|
||||
|
||||
<Sprite texture ="captainLegs.png" sourcerect="0,67,51,13" depth="0.6"/>
|
||||
|
||||
<Body width="51" height="13" density="30"/>
|
||||
|
||||
<Wearable slots="Any,Legs">
|
||||
<sprite texture="captainLegs.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
|
||||
<sprite texture="captainLegs.png" limb="RightThigh" sourcerect="52,34,28,46" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
|
||||
<sprite texture="captainLegs.png" limb="LeftThigh" sourcerect="52,34,28,46" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
|
||||
|
||||
<sprite texture="captainLegs.png" limb="RightLeg" sourcerect="31,0,21,49" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
|
||||
<sprite texture="captainLegs.png" limb="LeftLeg" sourcerect="31,0,21,49" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Body Armor"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
description="While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.">
|
||||
|
||||
<Sprite texture ="securitygear.png" sourcerect="68,0,60,31" depth="0.6"/>
|
||||
|
||||
<Body width="52" height="17" density="40"/>
|
||||
|
||||
<Wearable slots="Any,Torso" armorvalue="10.0">
|
||||
<sprite texture="securitygear.png" limb="Torso" sourcerect="0,0,38,58" origin="0.52,0.48"/>
|
||||
|
||||
<sprite texture="securitygear.png" limb="RightArm" sourcerect="41,0,21,21" origin="0.5,1.1"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Ballistic Helmet"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
description="While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Polycarbonate Bar"/>
|
||||
<Item name="Polycarbonate Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture ="securitygear.png" sourcerect="40,32,34,25" depth="0.6"/>
|
||||
|
||||
<Body radius="12" density="50"/>
|
||||
|
||||
<Wearable slots="Any,Head" armorvalue="20.0">
|
||||
<sprite texture="securitygear.png" limb="Head" sourcerect="39,31,29,22" origin="0.51,0.9"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Handcuffs"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem" >
|
||||
|
||||
<Sprite texture = "securitygear.png" sourcerect="0,63,32,14" depth="0.6"/>
|
||||
|
||||
<Body width="30" height="12" density="30"/>
|
||||
|
||||
<Wearable slots="Any,RightHand+LeftHand">
|
||||
<sprite texture="securitygear.png" limb="RightHand" sourcerect="32,62,16,16" origin="0.5,-0.5" depth="0.01"/>
|
||||
<sprite texture="securitygear.png" limb="LeftHand" sourcerect="32,62,16,16" origin="0.5,-0.5" depth="0.01"/>
|
||||
|
||||
<StatusEffect type="OnWearing" target="Character" lockhands="true" setvalue="true"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Orange Jumpsuit"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
fireproof="true"
|
||||
description="The fire-resistant fabric offers some protection against fires. Plenty of pockets for carrying any extra gear an engineer might need.">
|
||||
|
||||
<Sprite texture = "engigear.png" sourcerect="0,52,50,25" depth="0.6"/>
|
||||
|
||||
<Body width="50" height="17" density="20"/>
|
||||
|
||||
<Wearable slots="Any,Torso+Legs">
|
||||
<sprite texture="engigear.png" limb="Torso" sourcerect="0,0,32,51" origin="0.5,0.48" depth="0.01"/>
|
||||
|
||||
<sprite texture="engigear.png" limb="Waist" sourcerect="81,0,30,26" origin="0.5,0.45" hidelimb="true"/>
|
||||
<sprite texture="engigear.png" limb="RightThigh" sourcerect="53,0,27,49" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
|
||||
<sprite texture="engigear.png" limb="LeftThigh" sourcerect="53,0,27,49" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
|
||||
|
||||
<sprite texture="engigear.png" limb="RightLeg" sourcerect="33,0,20,51" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
|
||||
<sprite texture="engigear.png" limb="LeftLeg" sourcerect="33,0,20,51" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
|
||||
</Wearable>
|
||||
|
||||
<ItemContainer capacity="5">
|
||||
<Containable name="smallitem"/>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Blue Jumpsuit"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
fireproof="true"
|
||||
description="The fire-resistant fabric offers some protection against fires. Plenty of pockets for carrying any extra gear a mechanic might need.">
|
||||
|
||||
<Sprite texture = "engigear.png" sourcerect="53,50,51,25" depth="0.6"/>
|
||||
|
||||
<Body width="50" height="17" density="20"/>
|
||||
|
||||
<Wearable slots="Any,Torso+Legs">
|
||||
<sprite texture="engigear.png" limb="Torso" sourcerect="0,77,32,51" origin="0.5,0.48" depth="0.01"/>
|
||||
|
||||
<sprite texture="engigear.png" limb="Waist" sourcerect="81,77,30,26" origin="0.5,0.45" hidelimb="true"/>
|
||||
<sprite texture="engigear.png" limb="RightThigh" sourcerect="53,77,27,49" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
|
||||
<sprite texture="engigear.png" limb="LeftThigh" sourcerect="53,77,27,49" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
|
||||
|
||||
<sprite texture="engigear.png" limb="RightLeg" sourcerect="33,77,20,51" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
|
||||
<sprite texture="engigear.png" limb="LeftLeg" sourcerect="33,77,20,51" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
|
||||
</Wearable>
|
||||
|
||||
<ItemContainer capacity="5">
|
||||
<Containable name="smallitem"/>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
|
||||
|
||||
|
||||
<Item
|
||||
name="Clown Mask"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
description="Praise the honkmother.">
|
||||
|
||||
<Sprite texture ="clownmask.png" depth="0.6"/>
|
||||
|
||||
<Body radius="8" density="10"/>
|
||||
|
||||
<Wearable limbtype="Head" slots="Any,Head">
|
||||
<sprite texture="clownmask.png" limb="Head" origin="0.5,0.5"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Health Scanner HUD"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
description="A heads-up display that displays information of the vital signs and status of nearby humans.">
|
||||
|
||||
<Sprite texture ="doctorgear.png" sourcerect="0,120,20,8" depth="0.6"/>
|
||||
|
||||
<Body width="18" height="6" density="30"/>
|
||||
|
||||
<Wearable limbtype="Head" slots="Any,Head">
|
||||
<sprite texture ="doctorgear.png" sourcerect="0,120,20,8" limb="Head" origin="0.45,0.9"/>
|
||||
</Wearable>
|
||||
|
||||
<StatusHUD/>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Doctor's Coat"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem">
|
||||
|
||||
<Sprite texture ="doctorgear.png" sourcerect="75,0,53,18" depth="0.6"/>
|
||||
|
||||
<Body width="52" height="17" density="30"/>
|
||||
|
||||
<Wearable slots="Any,Torso">
|
||||
<sprite texture="doctorgear.png" limb="Torso" sourcerect="0,0,31,58" origin="0.5,0.48" depth="0.01"/>
|
||||
|
||||
<sprite texture="doctorgear.png" limb="RightHand" sourcerect="51,0,15,47" origin="0.45,0.55" depth="0.005" hidelimb="true"/>
|
||||
<sprite texture="doctorgear.png" limb="LeftHand" sourcerect="51,0,15,47" origin="0.45,0.55" depth="0.13" hidelimb="true"/>
|
||||
|
||||
<sprite texture="doctorgear.png" limb="RightArm" sourcerect="33,0,17,40" origin="0.5,0.5" hidelimb="true"/>
|
||||
<sprite texture="doctorgear.png" limb="LeftArm" sourcerect="33,0,17,40" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Doctor's Trousers"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem">
|
||||
|
||||
<Sprite texture ="doctorgear.png" sourcerect="76,19,51,13" depth="0.6"/>
|
||||
|
||||
<Body width="51" height="13" density="30"/>
|
||||
|
||||
<Wearable slots="Any,Legs">
|
||||
<sprite texture="doctorgear.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
|
||||
<sprite texture="doctorgear.png" limb="RightThigh" sourcerect="0,61,24,46" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
|
||||
<sprite texture="doctorgear.png" limb="LeftThigh" sourcerect="0,61,24,46" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
|
||||
|
||||
<sprite texture="doctorgear.png" limb="RightLeg" sourcerect="26,61,17,48" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
|
||||
<sprite texture="doctorgear.png" limb="LeftLeg" sourcerect="26,61,17,48" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Clown Costume"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
description="Praise the honkmother.">
|
||||
|
||||
<Sprite texture ="clownpants.png" sourcerect="0,62,53,18" depth="0.6"/>
|
||||
|
||||
<Body width="53" height="18" density="30"/>
|
||||
|
||||
<Wearable slots="Any,Torso+Legs">
|
||||
<sprite texture="clownshirt.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.48" depth="0.02"/>
|
||||
|
||||
<sprite texture="clownshirt.png" limb="RightHand" sourcerect="47,0,15,49" origin="0.45,0.6" hidelimb="true"/>
|
||||
<sprite texture="clownshirt.png" limb="LeftHand" sourcerect="47,0,15,49" origin="0.45,0.6" depth="0.14" hidelimb="true"/>
|
||||
|
||||
<sprite texture="clownshirt.png" limb="RightArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.005" hidelimb="true"/>
|
||||
<sprite texture="clownshirt.png" limb="LeftArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.13" hidelimb="true"/>
|
||||
|
||||
<sprite texture="clownpants.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
|
||||
<sprite texture="clownpants.png" limb="RightThigh" sourcerect="0,0,38,50" origin="0.5,0.5" depth="0.01" hidelimb="true"/>
|
||||
<sprite texture="clownpants.png" limb="LeftThigh" sourcerect="0,0,38,50" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
|
||||
|
||||
<sprite texture="clownpants.png" limb="RightLeg" sourcerect="37,0,28,52" origin="0.55,0.5" depth="0.11" hidelimb="true"/>
|
||||
<sprite texture="clownpants.png" limb="LeftLeg" sourcerect="37,0,28,52" origin="0.55,0.5" depth="0.15" hidelimb="true"/>
|
||||
|
||||
<sprite texture="clownpants.png" limb="RightFoot" sourcerect="65,41,15,39" origin="0.5,0.35" depth="0.11" hidelimb="true"/>
|
||||
<sprite texture="clownpants.png" limb="LeftFoot" sourcerect="65,41,15,39" origin="0.5,0.35" depth="0.15" hidelimb="true"/>
|
||||
|
||||
</Wearable>
|
||||
</Item>
|
||||
</Items>
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
</fixrequirement>
|
||||
|
||||
<PowerTransfer canbeselected = "true">
|
||||
<StatusEffect type="InWater" target="This" condition="-1.0"/>
|
||||
<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
|
||||
</PowerTransfer>
|
||||
|
||||
|
||||
@@ -10,7 +10,14 @@
|
||||
|
||||
<Sprite texture ="engine.png" depth="0.8"/>
|
||||
|
||||
<fixrequirement name="Mechanical repairs">
|
||||
<skill name="Construction" level="40"/>
|
||||
<item name="Welding Tool"/>
|
||||
<item name="Wrench"/>
|
||||
</fixrequirement>
|
||||
|
||||
<Engine minvoltage="0.5" powerconsumption="2000.0" maxforce="2000" canbeselected = "true">
|
||||
<StatusEffect type="InWater" target="This" condition="-2.0"/>
|
||||
<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
|
||||
<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
|
||||
</Engine>
|
||||
@@ -30,7 +37,14 @@
|
||||
|
||||
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,0,64,128"/>
|
||||
|
||||
<fixrequirement name="Electrical repairs">
|
||||
<skill name="Electrical Engineering" level="40"/>
|
||||
<item name="Wire"/>
|
||||
<item name="Screwdriver"/>
|
||||
</fixrequirement>
|
||||
|
||||
<Steering minvoltage="0.5" canbeselected = "true" powerconsumption="10">
|
||||
<StatusEffect type="InWater" target="This" condition="-1.0"/>
|
||||
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.6"/>
|
||||
</Steering>
|
||||
|
||||
@@ -58,7 +72,14 @@
|
||||
|
||||
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,0,64,128"/>
|
||||
|
||||
<fixrequirement name="Electrical repairs">
|
||||
<skill name="Electrical Engineering" level="40"/>
|
||||
<item name="Wire"/>
|
||||
<item name="Screwdriver"/>
|
||||
</fixrequirement>
|
||||
|
||||
<Radar canbeselected = "true" powerconsumption="100">
|
||||
<StatusEffect type="InWater" target="This" condition="-1.0"/>
|
||||
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.6"/>
|
||||
<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
|
||||
<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
|
||||
|
||||
|
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.6 KiB |
59
Subsurface/Content/Items/Jobgear/captaingear.xml
Normal file
@@ -0,0 +1,59 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Captain's Cap"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
description="A token of the Captain's unquestionable authority.">
|
||||
|
||||
<Sprite texture ="captainhat.png" depth="0.6"/>
|
||||
|
||||
<Body radius="8" density="30"/>
|
||||
|
||||
<Wearable limbtype="Head" slots="Any,Head">
|
||||
<sprite texture="captainhat.png" limb="Head" origin="0.5,0.9"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Captain's Jacket"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem">
|
||||
|
||||
<Sprite texture ="captainLegs.png" sourcerect="0,49,52,17" depth="0.6"/>
|
||||
|
||||
<Body width="52" height="17" density="30"/>
|
||||
|
||||
<Wearable slots="Any,Torso">
|
||||
<sprite texture="captainTorso.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.48" depth="0.01"/>
|
||||
|
||||
<sprite texture="captainTorso.png" limb="RightHand" sourcerect="47,0,15,39" origin="0.45,0.6"/>
|
||||
<sprite texture="captainTorso.png" limb="LeftHand" sourcerect="47,0,15,39" origin="0.45,0.6" depth="0.14"/>
|
||||
|
||||
<sprite texture="captainTorso.png" limb="RightArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.005" hidelimb="true"/>
|
||||
<sprite texture="captainTorso.png" limb="LeftArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.13" hidelimb="true"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Captain's Trousers"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem">
|
||||
|
||||
<Sprite texture ="captainLegs.png" sourcerect="0,67,51,13" depth="0.6"/>
|
||||
|
||||
<Body width="51" height="13" density="30"/>
|
||||
|
||||
<Wearable slots="Any,Legs">
|
||||
<sprite texture="captainLegs.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
|
||||
<sprite texture="captainLegs.png" limb="RightThigh" sourcerect="52,34,28,46" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
|
||||
<sprite texture="captainLegs.png" limb="LeftThigh" sourcerect="52,34,28,46" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
|
||||
|
||||
<sprite texture="captainLegs.png" limb="RightLeg" sourcerect="31,0,21,49" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
|
||||
<sprite texture="captainLegs.png" limb="LeftLeg" sourcerect="31,0,21,49" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
</Items>
|
||||
|
||||
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.0 KiB |
|
Before Width: | Height: | Size: 8.7 KiB After Width: | Height: | Size: 8.7 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
94
Subsurface/Content/Items/Jobgear/doctorgear.xml
Normal file
@@ -0,0 +1,94 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Health Scanner HUD"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
description="A heads-up display that displays information of the vital signs and status of nearby humans.">
|
||||
|
||||
<Sprite texture ="doctorgear.png" sourcerect="0,120,20,8" depth="0.6"/>
|
||||
|
||||
<Body width="18" height="6" density="30"/>
|
||||
|
||||
<Wearable limbtype="Head" slots="Any,Head">
|
||||
<sprite texture ="doctorgear.png" sourcerect="0,120,20,8" limb="Head" origin="0.45,0.9"/>
|
||||
</Wearable>
|
||||
|
||||
<StatusHUD drawhudwhenequipped="true"/>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Doctor's Coat"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem">
|
||||
|
||||
<Sprite texture ="doctorgear.png" sourcerect="75,0,53,18" depth="0.6"/>
|
||||
|
||||
<Body width="52" height="17" density="30"/>
|
||||
|
||||
<Wearable slots="Any,Torso">
|
||||
<sprite texture="doctorgear.png" limb="Torso" sourcerect="0,0,31,58" origin="0.5,0.48" depth="0.01"/>
|
||||
|
||||
<sprite texture="doctorgear.png" limb="RightHand" sourcerect="51,0,15,47" origin="0.45,0.55" depth="0.005" hidelimb="true"/>
|
||||
<sprite texture="doctorgear.png" limb="LeftHand" sourcerect="51,0,15,47" origin="0.45,0.55" depth="0.13" hidelimb="true"/>
|
||||
|
||||
<sprite texture="doctorgear.png" limb="RightArm" sourcerect="33,0,17,40" origin="0.5,0.5" hidelimb="true"/>
|
||||
<sprite texture="doctorgear.png" limb="LeftArm" sourcerect="33,0,17,40" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Doctor's Trousers"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem">
|
||||
|
||||
<Sprite texture ="doctorgear.png" sourcerect="76,19,51,13" depth="0.6"/>
|
||||
|
||||
<Body width="51" height="13" density="30"/>
|
||||
|
||||
<Wearable slots="Any,Legs">
|
||||
<sprite texture="doctorgear.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
|
||||
<sprite texture="doctorgear.png" limb="RightThigh" sourcerect="0,61,24,46" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
|
||||
<sprite texture="doctorgear.png" limb="LeftThigh" sourcerect="0,61,24,46" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
|
||||
|
||||
<sprite texture="doctorgear.png" limb="RightLeg" sourcerect="26,61,17,48" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
|
||||
<sprite texture="doctorgear.png" limb="LeftLeg" sourcerect="26,61,17,48" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Clown Costume"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
description="Praise the honkmother.">
|
||||
|
||||
<Sprite texture ="clownpants.png" sourcerect="0,62,53,18" depth="0.6"/>
|
||||
|
||||
<Body width="53" height="18" density="30"/>
|
||||
|
||||
<Wearable slots="Any,Torso+Legs">
|
||||
<sprite texture="clownshirt.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.48" depth="0.02"/>
|
||||
|
||||
<sprite texture="clownshirt.png" limb="RightHand" sourcerect="47,0,15,49" origin="0.45,0.6" hidelimb="true"/>
|
||||
<sprite texture="clownshirt.png" limb="LeftHand" sourcerect="47,0,15,49" origin="0.45,0.6" depth="0.14" hidelimb="true"/>
|
||||
|
||||
<sprite texture="clownshirt.png" limb="RightArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.005" hidelimb="true"/>
|
||||
<sprite texture="clownshirt.png" limb="LeftArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.13" hidelimb="true"/>
|
||||
|
||||
<sprite texture="clownpants.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
|
||||
<sprite texture="clownpants.png" limb="RightThigh" sourcerect="0,0,38,50" origin="0.5,0.5" depth="0.01" hidelimb="true"/>
|
||||
<sprite texture="clownpants.png" limb="LeftThigh" sourcerect="0,0,38,50" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
|
||||
|
||||
<sprite texture="clownpants.png" limb="RightLeg" sourcerect="37,0,28,52" origin="0.55,0.5" depth="0.11" hidelimb="true"/>
|
||||
<sprite texture="clownpants.png" limb="LeftLeg" sourcerect="37,0,28,52" origin="0.55,0.5" depth="0.15" hidelimb="true"/>
|
||||
|
||||
<sprite texture="clownpants.png" limb="RightFoot" sourcerect="65,41,15,39" origin="0.5,0.35" depth="0.11" hidelimb="true"/>
|
||||
<sprite texture="clownpants.png" limb="LeftFoot" sourcerect="65,41,15,39" origin="0.5,0.35" depth="0.15" hidelimb="true"/>
|
||||
|
||||
</Wearable>
|
||||
</Item>
|
||||
</Items>
|
||||
|
||||
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
58
Subsurface/Content/Items/Jobgear/engigear.xml
Normal file
@@ -0,0 +1,58 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Orange Jumpsuit"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
fireproof="true"
|
||||
description="The fire-resistant fabric offers some protection against fires. Plenty of pockets for carrying any extra gear an engineer might need.">
|
||||
|
||||
<Sprite texture = "engigear.png" sourcerect="0,52,50,25" depth="0.6"/>
|
||||
|
||||
<Body width="50" height="17" density="20"/>
|
||||
|
||||
<Wearable slots="Any,Torso+Legs">
|
||||
<sprite texture="engigear.png" limb="Torso" sourcerect="0,0,32,51" origin="0.5,0.48" depth="0.01"/>
|
||||
|
||||
<sprite texture="engigear.png" limb="Waist" sourcerect="81,0,30,26" origin="0.5,0.45" hidelimb="true"/>
|
||||
<sprite texture="engigear.png" limb="RightThigh" sourcerect="53,0,27,49" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
|
||||
<sprite texture="engigear.png" limb="LeftThigh" sourcerect="53,0,27,49" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
|
||||
|
||||
<sprite texture="engigear.png" limb="RightLeg" sourcerect="33,0,20,51" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
|
||||
<sprite texture="engigear.png" limb="LeftLeg" sourcerect="33,0,20,51" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
|
||||
</Wearable>
|
||||
|
||||
<ItemContainer capacity="5">
|
||||
<Containable name="smallitem"/>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Blue Jumpsuit"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
fireproof="true"
|
||||
description="The fire-resistant fabric offers some protection against fires. Plenty of pockets for carrying any extra gear a mechanic might need.">
|
||||
|
||||
<Sprite texture = "engigear.png" sourcerect="53,50,51,25" depth="0.6"/>
|
||||
|
||||
<Body width="50" height="17" density="20"/>
|
||||
|
||||
<Wearable slots="Any,Torso+Legs">
|
||||
<sprite texture="engigear.png" limb="Torso" sourcerect="0,77,32,51" origin="0.5,0.48" depth="0.01"/>
|
||||
|
||||
<sprite texture="engigear.png" limb="Waist" sourcerect="81,77,30,26" origin="0.5,0.45" hidelimb="true"/>
|
||||
<sprite texture="engigear.png" limb="RightThigh" sourcerect="53,77,27,49" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
|
||||
<sprite texture="engigear.png" limb="LeftThigh" sourcerect="53,77,27,49" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
|
||||
|
||||
<sprite texture="engigear.png" limb="RightLeg" sourcerect="33,77,20,51" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
|
||||
<sprite texture="engigear.png" limb="LeftLeg" sourcerect="33,77,20,51" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
|
||||
</Wearable>
|
||||
|
||||
<ItemContainer capacity="5">
|
||||
<Containable name="smallitem"/>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
</Items>
|
||||
|
||||
35
Subsurface/Content/Items/Jobgear/misc.xml
Normal file
@@ -0,0 +1,35 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Clown Costume"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
description="Praise the honkmother.">
|
||||
|
||||
<Sprite texture ="clownpants.png" sourcerect="0,62,53,18" depth="0.6"/>
|
||||
|
||||
<Body width="53" height="18" density="30"/>
|
||||
|
||||
<Wearable slots="Any,Torso+Legs">
|
||||
<sprite texture="clownshirt.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.48" depth="0.02"/>
|
||||
|
||||
<sprite texture="clownshirt.png" limb="RightHand" sourcerect="47,0,15,49" origin="0.45,0.6" hidelimb="true"/>
|
||||
<sprite texture="clownshirt.png" limb="LeftHand" sourcerect="47,0,15,49" origin="0.45,0.6" depth="0.14" hidelimb="true"/>
|
||||
|
||||
<sprite texture="clownshirt.png" limb="RightArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.005" hidelimb="true"/>
|
||||
<sprite texture="clownshirt.png" limb="LeftArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.13" hidelimb="true"/>
|
||||
|
||||
<sprite texture="clownpants.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
|
||||
<sprite texture="clownpants.png" limb="RightThigh" sourcerect="0,0,38,50" origin="0.5,0.5" depth="0.01" hidelimb="true"/>
|
||||
<sprite texture="clownpants.png" limb="LeftThigh" sourcerect="0,0,38,50" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
|
||||
|
||||
<sprite texture="clownpants.png" limb="RightLeg" sourcerect="37,0,28,52" origin="0.55,0.5" depth="0.11" hidelimb="true"/>
|
||||
<sprite texture="clownpants.png" limb="LeftLeg" sourcerect="37,0,28,52" origin="0.55,0.5" depth="0.15" hidelimb="true"/>
|
||||
|
||||
<sprite texture="clownpants.png" limb="RightFoot" sourcerect="65,41,15,39" origin="0.5,0.35" depth="0.11" hidelimb="true"/>
|
||||
<sprite texture="clownpants.png" limb="LeftFoot" sourcerect="65,41,15,39" origin="0.5,0.35" depth="0.15" hidelimb="true"/>
|
||||
|
||||
</Wearable>
|
||||
</Item>
|
||||
</Items>
|
||||
|
||||
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
59
Subsurface/Content/Items/Jobgear/securitygear.xml
Normal file
@@ -0,0 +1,59 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Body Armor"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
description="While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.">
|
||||
|
||||
<Sprite texture ="securitygear.png" sourcerect="68,0,60,31" depth="0.6"/>
|
||||
|
||||
<Body width="52" height="17" density="40"/>
|
||||
|
||||
<Wearable slots="Any,Torso" armorvalue="10.0">
|
||||
<sprite texture="securitygear.png" limb="Torso" sourcerect="0,0,38,58" origin="0.52,0.48"/>
|
||||
|
||||
<sprite texture="securitygear.png" limb="RightArm" sourcerect="41,0,21,21" origin="0.5,1.1"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Ballistic Helmet"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
description="While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Polycarbonate Bar"/>
|
||||
<Item name="Polycarbonate Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture ="securitygear.png" sourcerect="40,32,34,25" depth="0.6"/>
|
||||
|
||||
<Body radius="12" density="50"/>
|
||||
|
||||
<Wearable slots="Any,Head" armorvalue="20.0">
|
||||
<sprite texture="securitygear.png" limb="Head" sourcerect="39,31,29,22" origin="0.51,0.9"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Handcuffs"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem" >
|
||||
|
||||
<Sprite texture = "securitygear.png" sourcerect="0,63,32,14" depth="0.6"/>
|
||||
|
||||
<Body width="30" height="12" density="30"/>
|
||||
|
||||
<Wearable slots="Any,RightHand+LeftHand">
|
||||
<sprite texture="securitygear.png" limb="RightHand" sourcerect="32,62,16,16" origin="0.5,-0.5" depth="0.01"/>
|
||||
<sprite texture="securitygear.png" limb="LeftHand" sourcerect="32,62,16,16" origin="0.5,-0.5" depth="0.01"/>
|
||||
|
||||
<StatusEffect type="OnWearing" target="Character" lockhands="true" setvalue="true"/>
|
||||
</Wearable>
|
||||
</Item>
|
||||
</Items>
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
|
||||
<Reactor canbeselected = "true">
|
||||
<GuiFrame rect="0,0,760,460" alignment="Center" color="0.0,0.0,0.0,0.6"/>
|
||||
<StatusEffect type="InWater" target="This" Temperature="-500.0"/>
|
||||
<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
|
||||
<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02" loop="true"/>
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 6.6 KiB |
@@ -165,7 +165,6 @@
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand"
|
||||
holdangle="30" handle1="-10,0"/>
|
||||
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
@@ -185,4 +184,32 @@
|
||||
</MeleeWeapon>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Handheld Sonar"
|
||||
category="Equipment"
|
||||
Tags="smallitem"
|
||||
pickdistance="200"
|
||||
price="10">
|
||||
|
||||
<Sprite texture ="tools.png" sourcerect="0,37,22,9" depth="0.5"/>
|
||||
|
||||
<Body width="31" height="6" density="40"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand"
|
||||
holdangle="30" handle1="-10,0"/>
|
||||
|
||||
<Radar range="6000.0" powerconsumption="10" drawhudwhenequipped="true" detectsubmarinewalls="true">
|
||||
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.6"/>
|
||||
<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
|
||||
<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
|
||||
</Radar>
|
||||
|
||||
<ItemContainer capacity="1" hideitems="true">
|
||||
<Containable name="Battery Cell">
|
||||
<StatusEffect type="OnContaining" target="This" Voltage="1.0" setvalue="true"/>
|
||||
<StatusEffect type="OnContaining" target="Contained" Condition="-0.5"/>
|
||||
</Containable>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
|
||||
</Items>
|
||||
@@ -175,7 +175,7 @@
|
||||
tags="weapon"
|
||||
description="HONK">
|
||||
|
||||
<Sprite texture="Content/Items/Clothes/clownshirt.png" sourcerect="32,50,32,14" depth="0.5"/>
|
||||
<Sprite texture="Content/Items/Jobgear/clownshirt.png" sourcerect="32,50,32,14" depth="0.5"/>
|
||||
|
||||
<Body width="30" height="10" density="10"/>
|
||||
|
||||
|
||||