Vastly improved item syncing + Crouch syncing
Using SetTransform instead of TargetPosition + a larger margin seems to make the item syncing near-perfect.
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@@ -1543,7 +1543,11 @@ namespace Barotrauma
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if (Container != null)
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{
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if (body != null) body.Enabled = true;
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if (body != null)
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{
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body.Enabled = true;
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body.LinearVelocity = Vector2.Zero;
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}
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SetTransform(Container.SimPosition, 0.0f);
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Container.RemoveContained(this);
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@@ -2109,10 +2113,7 @@ namespace Barotrauma
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body.FarseerBody.Awake = msg.ReadBoolean();
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Vector2 newVelocity = Vector2.Zero;
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//TODO: this code should take previous positions and velocities into account,
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//rather than use the current values for the comparisons.
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if (body.FarseerBody.Awake)
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{
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newVelocity = new Vector2(
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@@ -2125,11 +2126,9 @@ namespace Barotrauma
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body.FarseerBody.Enabled = false;
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}
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if (body.TargetPosition==null || (newPosition - (Vector2)body.TargetPosition).Length() > body.LinearVelocity.Length() * 3.0f)
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if ((newPosition - SimPosition).Length() > body.LinearVelocity.Length() * 3.0f + 24.0f)
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{
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body.TargetPosition = newPosition;
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body.FarseerBody.Rotation = newRotation;
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body.SetTransform(newPosition,newRotation);
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}
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DebugConsole.NewMessage("Received item pos, t: "+sendingTime+ " ("+Name+")", Color.LightGreen);
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