Stopped server events that hadn't been sent to everyone from being removed
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@@ -354,7 +354,7 @@ namespace Barotrauma.Networking
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{
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if (respawnManager != null) respawnManager.Update(deltaTime);
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entityEventManager.Update();
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entityEventManager.Update(connectedClients);
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bool isCrewDead =
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connectedClients.Find(c => c.Character != null && !c.Character.IsDead)==null &&
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