(d5505ed3d) Show the name of the server in the "connecting to..." popup instead of the IP address
This commit is contained in:
@@ -43,7 +43,7 @@ namespace Barotrauma.Networking
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private readonly List<Submarine> serverSubmarines = new List<Submarine>();
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private readonly List<Submarine> serverSubmarines = new List<Submarine>();
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private string serverIP;
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private string serverIP, serverName;
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private bool needAuth;
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private bool needAuth;
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private bool requiresPw;
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private bool requiresPw;
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@@ -99,8 +99,8 @@ namespace Barotrauma.Networking
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{
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{
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get { return ownerKey > 0; }
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get { return ownerKey > 0; }
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}
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}
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public GameClient(string newName, string ip, int ownerKey=0)
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public GameClient(string newName, string ip, string serverName = null, int ownerKey = 0)
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{
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{
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//TODO: gui stuff should probably not be here?
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//TODO: gui stuff should probably not be here?
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this.ownerKey = ownerKey;
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this.ownerKey = ownerKey;
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@@ -211,7 +211,7 @@ namespace Barotrauma.Networking
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serverSettings = new ServerSettings("Server", 0, 0, 0, false, false);
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serverSettings = new ServerSettings("Server", 0, 0, 0, false, false);
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ConnectToServer(ip);
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ConnectToServer(ip, serverName);
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//ServerLog = new ServerLog("");
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//ServerLog = new ServerLog("");
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@@ -219,7 +219,7 @@ namespace Barotrauma.Networking
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GameMain.NetLobbyScreen = new NetLobbyScreen();
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GameMain.NetLobbyScreen = new NetLobbyScreen();
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}
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}
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private void ConnectToServer(string hostIP)
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private void ConnectToServer(string hostIP, string hostName)
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{
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{
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chatBox.InputBox.Enabled = false;
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chatBox.InputBox.Enabled = false;
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if (GameMain.NetLobbyScreen?.TextBox != null)
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if (GameMain.NetLobbyScreen?.TextBox != null)
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@@ -227,6 +227,8 @@ namespace Barotrauma.Networking
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GameMain.NetLobbyScreen.TextBox.Enabled = false;
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GameMain.NetLobbyScreen.TextBox.Enabled = false;
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}
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}
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serverName = hostName;
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string[] address = hostIP.Split(':');
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string[] address = hostIP.Split(':');
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if (address.Length == 1)
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if (address.Length == 1)
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{
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{
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@@ -301,7 +303,7 @@ namespace Barotrauma.Networking
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private bool RetryConnection(GUIButton button, object obj)
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private bool RetryConnection(GUIButton button, object obj)
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{
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{
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if (client != null) client.Shutdown(TextManager.Get("Disconnecting"));
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if (client != null) client.Shutdown(TextManager.Get("Disconnecting"));
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ConnectToServer(serverIP);
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ConnectToServer(serverIP, serverName);
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return true;
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return true;
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}
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}
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@@ -346,7 +348,10 @@ namespace Barotrauma.Networking
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{
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{
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if (reconnectBox == null)
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if (reconnectBox == null)
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{
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{
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reconnectBox = new GUIMessageBox(connectingText, TextManager.GetWithVariable("ConnectingTo", "[serverip]", serverIP), new string[] { TextManager.Get("Cancel") });
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reconnectBox = new GUIMessageBox(
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connectingText,
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TextManager.GetWithVariable("ConnectingTo", "[serverip]", string.IsNullOrEmpty(serverName) ? serverIP : serverName),
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new string[] { TextManager.Get("Cancel") });
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reconnectBox.Buttons[0].OnClicked += (btn, userdata) => { CancelConnect(); return true; };
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reconnectBox.Buttons[0].OnClicked += (btn, userdata) => { CancelConnect(); return true; };
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reconnectBox.Buttons[0].OnClicked += reconnectBox.Close;
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reconnectBox.Buttons[0].OnClicked += reconnectBox.Close;
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}
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}
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@@ -903,7 +908,7 @@ namespace Barotrauma.Networking
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TextManager.Get("ConnectionLost"),
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TextManager.Get("ConnectionLost"),
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msg, new string[0]);
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msg, new string[0]);
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connected = false;
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connected = false;
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ConnectToServer(serverIP);
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ConnectToServer(serverIP, serverName);
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}
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}
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else
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else
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{
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{
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@@ -955,7 +960,7 @@ namespace Barotrauma.Networking
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{
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{
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if (!CoroutineManager.IsCoroutineRunning("WaitForStartingInfo"))
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if (!CoroutineManager.IsCoroutineRunning("WaitForStartingInfo"))
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{
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{
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ConnectToServer(serverIP);
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ConnectToServer(serverIP, serverName);
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yield return new WaitForSeconds(2.0f);
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yield return new WaitForSeconds(2.0f);
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}
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}
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yield return new WaitForSeconds(0.5f);
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yield return new WaitForSeconds(0.5f);
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@@ -727,7 +727,7 @@ namespace Barotrauma
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GameMain.ServerChildProcess = Process.Start(processInfo);
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GameMain.ServerChildProcess = Process.Start(processInfo);
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Thread.Sleep(1000); //wait until the server is ready before connecting
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Thread.Sleep(1000); //wait until the server is ready before connecting
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GameMain.Client = new GameClient(name, "127.0.0.1:" + port.ToString(),ownerKey);
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GameMain.Client = new GameClient(name, "127.0.0.1:" + port.ToString(), name, ownerKey);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@@ -598,9 +598,11 @@ namespace Barotrauma
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GameMain.Config.SaveNewPlayerConfig();
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GameMain.Config.SaveNewPlayerConfig();
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string ip = null;
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string ip = null;
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string serverName = null;
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if (ipBox.UserData is ServerInfo serverInfo)
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if (ipBox.UserData is ServerInfo serverInfo)
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{
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{
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ip = serverInfo.IP + ":" + serverInfo.Port;
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ip = serverInfo.IP + ":" + serverInfo.Port;
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serverName = serverInfo.ServerName;
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}
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}
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else if (!string.IsNullOrWhiteSpace(ipBox.Text))
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else if (!string.IsNullOrWhiteSpace(ipBox.Text))
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{
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{
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@@ -614,18 +616,18 @@ namespace Barotrauma
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return false;
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return false;
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}
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}
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CoroutineManager.StartCoroutine(ConnectToServer(ip));
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CoroutineManager.StartCoroutine(ConnectToServer(ip, serverName));
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return true;
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return true;
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}
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}
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private IEnumerable<object> ConnectToServer(string ip)
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private IEnumerable<object> ConnectToServer(string ip, string serverName)
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{
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{
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#if !DEBUG
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#if !DEBUG
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try
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try
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{
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{
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#endif
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#endif
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GameMain.Client = new GameClient(clientNameBox.Text, ip);
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GameMain.Client = new GameClient(clientNameBox.Text, ip, serverName);
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#if !DEBUG
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#if !DEBUG
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}
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}
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catch (Exception e)
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catch (Exception e)
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