Human AI with pathfinding and room hazard avoidance

This commit is contained in:
Regalis
2015-11-23 01:22:38 +02:00
parent 77024a31fb
commit c456fa3c90
32 changed files with 665 additions and 126 deletions

View File

@@ -278,7 +278,7 @@ namespace Barotrauma
return GameMain.Config.KeyBind(inputType).IsHit();
}
public static bool KeyDOwn(InputType inputType)
public static bool KeyDown(InputType inputType)
{
return GameMain.Config.KeyBind(inputType).IsDown();
}