Human AI with pathfinding and room hazard avoidance
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@@ -278,7 +278,7 @@ namespace Barotrauma
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return GameMain.Config.KeyBind(inputType).IsHit();
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}
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public static bool KeyDOwn(InputType inputType)
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public static bool KeyDown(InputType inputType)
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{
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return GameMain.Config.KeyBind(inputType).IsDown();
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}
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