Human AI with pathfinding and room hazard avoidance

This commit is contained in:
Regalis
2015-11-23 01:22:38 +02:00
parent 77024a31fb
commit c456fa3c90
32 changed files with 665 additions and 126 deletions

View File

@@ -756,14 +756,14 @@ namespace Barotrauma.Networking
for (int i = 0; i < ConnectedClients.Count; i++)
{
ConnectedClients[i].Character = new Character(
ConnectedClients[i].Character = Character.Create(
ConnectedClients[i].characterInfo, assignedWayPoints[i], true);
ConnectedClients[i].Character.GiveJobItems(assignedWayPoints[i]);
}
if (characterInfo != null)
{
myCharacter = new Character(characterInfo, assignedWayPoints[assignedWayPoints.Length - 1]);
myCharacter = Character.Create(characterInfo, assignedWayPoints[assignedWayPoints.Length - 1]);
Character.Controlled = myCharacter;
myCharacter.GiveJobItems(assignedWayPoints[assignedWayPoints.Length - 1]);