Human AI with pathfinding and room hazard avoidance
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@@ -751,8 +751,8 @@ namespace Barotrauma.Networking
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}
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Character character = (closestWaypoint == null) ?
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new Character(ch, position, !isMyCharacter) :
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new Character(ch, closestWaypoint, !isMyCharacter);
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Character.Create(ch, position, !isMyCharacter) :
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Character.Create(ch, closestWaypoint, !isMyCharacter);
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character.ID = ID;
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