Human AI with pathfinding and room hazard avoidance
This commit is contained in:
@@ -18,5 +18,13 @@ namespace Barotrauma
|
||||
{
|
||||
//item.AIOperate(float deltaTime, Character character) or something
|
||||
}
|
||||
|
||||
public override bool IsDuplicate(AIObjective otherObjective)
|
||||
{
|
||||
AIObjectiveOperateItem operateItem = otherObjective as AIObjectiveOperateItem;
|
||||
if (operateItem == null) return false;
|
||||
|
||||
return (operateItem.targetItem == targetItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user