Human AI with pathfinding and room hazard avoidance
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@@ -80,6 +80,8 @@ namespace Barotrauma
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sight = ToolBox.GetAttributeFloat(aiElement, "sight", 0.0f);
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hearing = ToolBox.GetAttributeFloat(aiElement, "hearing", 0.0f);
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steeringManager = new SteeringManager(this);
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state = AiState.None;
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}
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