Human AI with pathfinding and room hazard avoidance
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@@ -16,6 +16,11 @@ namespace Barotrauma
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protected SteeringManager steeringManager;
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public SteeringManager SteeringManager
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{
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get { return steeringManager; }
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}
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public Vector2 Steering
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{
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get { return Character.AnimController.TargetMovement; }
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@@ -41,8 +46,6 @@ namespace Barotrauma
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public AIController (Character c)
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{
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Character = c;
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steeringManager = new SteeringManager(this);
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}
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public virtual void DebugDraw(SpriteBatch spriteBatch) { }
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