Faction Test 100.5.0.0

This commit is contained in:
Markus Isberg
2022-11-18 18:32:04 +02:00
parent c772b61fc1
commit c44fb0ad3a
118 changed files with 1424 additions and 707 deletions
@@ -200,25 +200,23 @@ namespace Barotrauma
level.StartLocation.Connections.ForEach(c => c.Locked = false);
}
}
AddChildEvents(initialEventSet);
void AddChildEvents(EventSet eventSet)
}
RegisterNonRepeatableChildEvents(initialEventSet);
void RegisterNonRepeatableChildEvents(EventSet eventSet)
{
if (eventSet == null) { return; }
if (eventSet.OncePerLevel)
{
if (eventSet == null) { return; }
if (eventSet.OncePerOutpost)
foreach (EventPrefab ep in eventSet.EventPrefabs.SelectMany(e => e.EventPrefabs))
{
foreach (EventPrefab ep in eventSet.EventPrefabs.SelectMany(e => e.EventPrefabs))
{
nonRepeatableEvents.Add(ep.Identifier);
}
}
foreach (EventSet childSet in eventSet.ChildSets)
{
AddChildEvents(childSet);
nonRepeatableEvents.Add(ep.Identifier);
}
}
}
foreach (EventSet childSet in eventSet.ChildSets)
{
RegisterNonRepeatableChildEvents(childSet);
}
}
}
PreloadContent(GetFilesToPreload());
@@ -367,26 +365,18 @@ namespace Barotrauma
/// </summary>
public void RegisterEventHistory()
{
if (level?.LevelData != null)
if (level?.LevelData == null) { return; }
if (level.LevelData.Type == LevelData.LevelType.Outpost)
{
level.LevelData.EventsExhausted = true;
if (level.LevelData.Type == LevelData.LevelType.Outpost)
level.LevelData.EventHistory.AddRange(selectedEvents.Values.SelectMany(v => v).Select(e => e.Prefab.Identifier).Where(e => !level.LevelData.EventHistory.Contains(e)));
if (level.LevelData.EventHistory.Count > MaxEventHistory)
{
level.LevelData.EventHistory.AddRange(selectedEvents.Values.SelectMany(v => v).Select(e => e.Prefab.Identifier).Where(e => !level.LevelData.EventHistory.Contains(e)));
if (level.LevelData.EventHistory.Count > MaxEventHistory)
{
level.LevelData.EventHistory.RemoveRange(0, level.LevelData.EventHistory.Count - MaxEventHistory);
}
level.LevelData.NonRepeatableEvents.AddRange(nonRepeatableEvents.Where(e => !level.LevelData.NonRepeatableEvents.Contains(e)));
}
foreach (var usedUniqueSet in usedUniqueSets)
{
if (!level.LevelData.UsedUniqueSets.Contains(usedUniqueSet.Identifier))
{
level.LevelData.UsedUniqueSets.Add(usedUniqueSet.Identifier);
}
level.LevelData.EventHistory.RemoveRange(0, level.LevelData.EventHistory.Count - MaxEventHistory);
}
}
level.LevelData.NonRepeatableEvents.AddRange(nonRepeatableEvents.Where(e => !level.LevelData.NonRepeatableEvents.Contains(e)));
}
public void SkipEventCooldown()
@@ -411,16 +401,11 @@ namespace Barotrauma
DebugConsole.NewMessage($"Loading event set {eventSet.Identifier}", Color.LightBlue, debugOnly: true);
if (eventSet.Unique && !usedUniqueSets.Contains(eventSet))
{
usedUniqueSets.Add(eventSet);
}
int applyCount = 1;
List<Func<Level.InterestingPosition, bool>> spawnPosFilter = new List<Func<Level.InterestingPosition, bool>>();
if (eventSet.PerRuin)
{
applyCount = level.Ruins.Count();
applyCount = level.Ruins.Count;
foreach (var ruin in level.Ruins)
{
spawnPosFilter.Add(pos => pos.Ruin == ruin);
@@ -428,7 +413,7 @@ namespace Barotrauma
}
else if (eventSet.PerCave)
{
applyCount = level.Caves.Count();
applyCount = level.Caves.Count;
foreach (var cave in level.Caves)
{
spawnPosFilter.Add(pos => pos.Cave == cave);
@@ -446,6 +431,7 @@ namespace Barotrauma
bool isPrefabSuitable(EventPrefab e) =>
(e.BiomeIdentifier.IsEmpty || e.BiomeIdentifier == level.LevelData?.Biome?.Identifier) &&
!level.LevelData.NonRepeatableEvents.Contains(e.Identifier) &&
isFactionSuitable(e.Faction);
bool isFactionSuitable(Identifier factionId) =>
@@ -606,8 +592,7 @@ namespace Barotrauma
return
level.Difficulty >= eventSet.MinLevelDifficulty && level.Difficulty <= eventSet.MaxLevelDifficulty &&
level.LevelData.Type == eventSet.LevelType &&
(eventSet.BiomeIdentifier.IsEmpty || eventSet.BiomeIdentifier == level.LevelData.Biome.Identifier) &&
(!eventSet.Unique || !level.LevelData.UsedUniqueSets.Contains(eventSet.Identifier));
(eventSet.BiomeIdentifier.IsEmpty || eventSet.BiomeIdentifier == level.LevelData.Biome.Identifier);
}
private bool IsValidForLocation(EventSet eventSet, Location location)
@@ -845,7 +830,7 @@ namespace Barotrauma
monsterStrength = 0;
foreach (Character character in Character.CharacterList)
{
if (character.IsIncapacitated || !character.Enabled || character.IsPet || character.Params.CompareGroup(CharacterPrefab.HumanSpeciesName)) { continue; }
if (character.IsIncapacitated || !character.Enabled || character.IsPet || CharacterParams.CompareGroup(CharacterPrefab.HumanSpeciesName, character.Group)) { continue; }
if (!(character.AIController is EnemyAIController enemyAI)) { continue; }