Spawning client characters with correct characterinfo

This commit is contained in:
Regalis
2016-09-26 17:06:20 +03:00
parent 02d98f5d29
commit c402ba208b
2 changed files with 54 additions and 6 deletions
+35 -2
View File
@@ -499,6 +499,7 @@ namespace Barotrauma.Networking
if (connectedClient != null)
{
connectedClient.ReadyToStart = inc.ReadBoolean();
UpdateCharacterInfo(inc, connectedClient);
}
break;
case ClientPacketHeader.UPDATE_LOBBY:
@@ -848,7 +849,7 @@ namespace Barotrauma.Networking
Vector2 spawnPosition = spawnPoint.WorldPosition;
DebugConsole.NewMessage(Convert.ToString(spawnPosition.X) + "," + Convert.ToString(spawnPosition.Y), Color.Lime);
Character spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition, null, true, false);
Character spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition, c.characterInfo, true, false);
spawnedCharacter.AnimController.Frozen = true;
c.Character = spawnedCharacter;
@@ -907,7 +908,7 @@ namespace Barotrauma.Networking
msg.Write(c.Character.WorldPosition.X);
msg.Write(c.Character.WorldPosition.Y);
c.Connection.SendMessage(msg, NetDeliveryMethod.ReliableUnordered,0);
}
}
@@ -1233,6 +1234,38 @@ namespace Barotrauma.Networking
return true;
}
private void UpdateCharacterInfo(NetIncomingMessage message, Client sender)
{
Gender gender = Gender.Male;
int headSpriteId = 0;
try
{
gender = message.ReadBoolean() ? Gender.Male : Gender.Female;
headSpriteId = message.ReadByte();
}
catch (Exception e)
{
gender = Gender.Male;
headSpriteId = 0;
DebugConsole.Log("Received invalid characterinfo from \"" +sender.name+"\"! { "+e.Message+" }");
}
List<JobPrefab> jobPreferences = new List<JobPrefab>();
int count = message.ReadByte();
for (int i = 0; i < Math.Min(count, 3); i++)
{
string jobName = message.ReadString();
JobPrefab jobPrefab = JobPrefab.List.Find(jp => jp.Name == jobName);
if (jobPrefab != null) jobPreferences.Add(jobPrefab);
}
sender.characterInfo = new CharacterInfo(Character.HumanConfigFile, name, gender);
sender.characterInfo.HeadSpriteId = headSpriteId;
sender.jobPreferences = jobPreferences;
}
public void AssignJobs(List<Client> unassigned)
{