Health, bleeding, oxygen & stun syncing, sending aim and use inputs and cursor positions to clients so other players will be able to see when someone is shooting, hitting with a wrench etc
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@@ -11,7 +11,10 @@ namespace Barotrauma.Networking
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{
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public enum Type
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{
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Default, ComponentState, InventoryState
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Default,
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ComponentState,
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InventoryState,
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Status
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}
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public readonly Entity Entity;
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