Health, bleeding, oxygen & stun syncing, sending aim and use inputs and cursor positions to clients so other players will be able to see when someone is shooting, hitting with a wrench etc
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@@ -1248,7 +1248,7 @@ namespace Barotrauma
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Collider.LinearVelocity = Vector2.Zero;
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Collider.CorrectPosition(character.MemPos, deltaTime, out overrideTargetMovement);
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}
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}
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}
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}
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private Vector2 GetFlowForce()
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