Rendering lights, fow penumbra, human anim tweaking, female sprite, electricity bugfixes

This commit is contained in:
Regalis
2015-07-24 00:36:44 +03:00
parent 4820e55e05
commit c2be74324d
36 changed files with 334 additions and 150 deletions
@@ -3,12 +3,15 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Lights;
using System;
using System.IO;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class LightComponent : Powered
{
static Sound[] sparkSounds;
private Color lightColor;
//private Sprite sprite;
@@ -19,7 +22,7 @@ namespace Subsurface.Items.Components
float lightBrightness;
[HasDefaultValue(100.0f, true)]
[Editable, HasDefaultValue(100.0f, true)]
public float Range
{
get { return range; }
@@ -47,6 +50,16 @@ namespace Subsurface.Items.Components
public LightComponent(Item item, XElement element)
: base (item, element)
{
if (sparkSounds==null)
{
sparkSounds = new Sound[4];
string dir = Path.GetDirectoryName(item.Prefab.ConfigFile)+"\\";
for (int i = 0; i<4; i++)
{
sparkSounds[i] = Sound.Load(dir+"zap"+(i+1)+".ogg");
}
}
//foreach (XElement subElement in element.Elements())
//{
// if (subElement.Name.ToString().ToLower() != "sprite") continue;
@@ -79,8 +92,9 @@ namespace Subsurface.Items.Components
currPowerConsumption = powerConsumption;
}
if (voltage < Rand.Range(0.0f, minVoltage))
if (Rand.Range(0.0f, 1.0f)<0.05f && voltage < Rand.Range(0.0f, minVoltage))
{
if (voltage>0.1f) sparkSounds[Rand.Int(sparkSounds.Length)].Play(1.0f, 400.0f, item.Position);
lightBrightness = 0.0f;
}
else