From c285319e13b30dade2882415a8dd06fa91a47536 Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Tue, 23 Apr 2019 11:21:28 +0300 Subject: [PATCH] (d7b405515) Disabled bug report option (cannot add new texts before EA) --- Barotrauma/BarotraumaClient/Source/GameSettings.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/Barotrauma/BarotraumaClient/Source/GameSettings.cs b/Barotrauma/BarotraumaClient/Source/GameSettings.cs index 437625fe5..90399592b 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSettings.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSettings.cs @@ -82,18 +82,19 @@ namespace Barotrauma var leftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1.0f), settingsFramePadding.RectTransform, Anchor.TopLeft)); var settingsTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftPanel.RectTransform), - TextManager.Get("Settings"), textAlignment: Alignment.CenterLeft, font: GUI.LargeFont) + TextManager.Get("Settings"), textAlignment: Alignment.TopLeft, font: GUI.LargeFont) { ForceUpperCase = true }; - new GUIButton(new RectTransform(new Vector2(1.0f, 0.75f), settingsTitle.RectTransform, Anchor.CenterRight), style: "GUIBugButton") + //TODO: enable when new texts can be added + /*new GUIButton(new RectTransform(new Vector2(1.0f, 0.75f), settingsTitle.RectTransform, Anchor.CenterRight), style: "GUIBugButton") { ToolTip = "Bug Reporter", OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; } - }; + };*/ var generalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), leftPanel.RectTransform, Anchor.TopLeft)); - new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform), TextManager.Get("ContentPackages")); + new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), generalLayoutGroup.RectTransform), TextManager.Get("ContentPackages")); var contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.75f), generalLayoutGroup.RectTransform)) { CanBeFocused = false,