v0.14.6.0
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@@ -186,16 +186,12 @@ namespace Barotrauma.Networking
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if (updateReturnTimer > 1.0f)
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{
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updateReturnTimer = 0.0f;
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if (shuttleSteering != null)
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{
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shuttleSteering.SetDestinationLevelStart();
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}
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UpdateReturningProjSpecific();
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shuttleSteering?.SetDestinationLevelStart();
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UpdateReturningProjSpecific(deltaTime);
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}
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}
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partial void UpdateReturningProjSpecific();
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partial void UpdateReturningProjSpecific(float deltaTime);
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private IEnumerable<object> ForceShuttleToPos(Vector2 position, float speed)
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{
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@@ -278,6 +274,7 @@ namespace Barotrauma.Networking
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if (hull.Submarine != RespawnShuttle) { continue; }
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hull.OxygenPercentage = 100.0f;
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hull.WaterVolume = 0.0f;
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hull.BallastFlora?.Kill();
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}
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foreach (Character c in Character.CharacterList)
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