v0.14.6.0

This commit is contained in:
Joonas Rikkonen
2021-06-17 17:54:52 +03:00
parent 3f324b14e8
commit c27e2ea5ab
348 changed files with 13156 additions and 4266 deletions
@@ -77,6 +77,7 @@ namespace Barotrauma
private static Vector2 lastPickedPosition;
private static float lastPickedFraction;
private static Fixture lastPickedFixture;
private static Vector2 lastPickedNormal;
private Vector2 prevPosition;
@@ -99,6 +100,11 @@ namespace Barotrauma
get { return lastPickedFraction; }
}
public static Fixture LastPickedFixture
{
get { return lastPickedFixture; }
}
public static Vector2 LastPickedNormal
{
get { return lastPickedNormal; }
@@ -368,7 +374,7 @@ namespace Barotrauma
public WreckAI WreckAI { get; private set; }
public bool CreateWreckAI()
{
WreckAI = new WreckAI(this);
WreckAI = WreckAI.Create(this);
return WreckAI != null;
}
@@ -669,6 +675,7 @@ namespace Barotrauma
float closestFraction = 1.0f;
Vector2 closestNormal = Vector2.Zero;
Fixture closestFixture = null;
Body closestBody = null;
if (allowInsideFixture)
{
@@ -682,13 +689,15 @@ namespace Barotrauma
closestFraction = 0.0f;
closestNormal = Vector2.Normalize(rayEnd - rayStart);
if (fixture.Body != null) closestBody = fixture.Body;
closestFixture = fixture;
if (fixture.Body != null) { closestBody = fixture.Body; }
return false;
}, ref aabb);
if (closestFraction <= 0.0f)
{
lastPickedPosition = rayStart;
lastPickedFraction = closestFraction;
lastPickedFixture = closestFixture;
lastPickedNormal = closestNormal;
return closestBody;
}
@@ -702,6 +711,7 @@ namespace Barotrauma
{
closestFraction = fraction;
closestNormal = normal;
closestFixture = fixture;
if (fixture.Body != null) closestBody = fixture.Body;
}
return fraction;
@@ -709,6 +719,7 @@ namespace Barotrauma
lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
lastPickedFraction = closestFraction;
lastPickedFixture = closestFixture;
lastPickedNormal = closestNormal;
return closestBody;
@@ -752,6 +763,7 @@ namespace Barotrauma
lastPickedPosition = rayStart + (rayEnd - rayStart) * fraction;
lastPickedFraction = fraction;
lastPickedNormal = normal;
lastPickedFixture = fixture;
}
//continue
return -1;
@@ -772,6 +784,7 @@ namespace Barotrauma
lastPickedPosition = rayStart;
lastPickedFraction = 0.0f;
lastPickedNormal = Vector2.Normalize(rayEnd - rayStart);
lastPickedFixture = fixture;
bodies.Add(fixture.Body);
bodyDist[fixture.Body] = 0.0f;
return false;
@@ -828,6 +841,7 @@ namespace Barotrauma
{
Body closestBody = null;
float closestFraction = 1.0f;
Fixture closestFixture = null;
Vector2 closestNormal = Vector2.Zero;
if (Vector2.DistanceSquared(rayStart, rayEnd) < 0.01f)
@@ -847,6 +861,8 @@ namespace Barotrauma
if (ignoreSubs && fixture.Body.UserData is Submarine) { return -1; }
if (ignoreBranches && fixture.Body.UserData is VineTile) { return -1; }
if (fixture.Body.UserData as string == "ruinroom") { return -1; }
//the hulls have solid fixtures in the submarine's world space collider, ignore them
if (fixture.UserData is Hull) { return -1; }
if (fixture.Body.UserData is Structure structure)
{
if (structure.IsPlatform || structure.StairDirection != Direction.None) { return -1; }
@@ -861,6 +877,7 @@ namespace Barotrauma
{
closestBody = fixture.Body;
closestFraction = fraction;
closestFixture = fixture;
closestNormal = normal;
}
return closestFraction;
@@ -870,6 +887,7 @@ namespace Barotrauma
lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
lastPickedFraction = closestFraction;
lastPickedFixture = closestFixture;
lastPickedNormal = closestNormal;
return closestBody;
}
@@ -944,19 +962,23 @@ namespace Barotrauma
mapEntity.Move(HiddenSubPosition);
}
foreach (Item item in Item.ItemList)
for (int i = 0; i < 2; i++)
{
if (bodyItems.Contains(item))
foreach (Item item in Item.ItemList)
{
item.Submarine = this;
if (Position == Vector2.Zero) item.Move(-HiddenSubPosition);
//two passes: flip docking ports on the 2nd pass because the doors need to be correctly flipped for the port's orientation to be determined correctly
if ((item.GetComponent<DockingPort>() != null) == (i == 0)) { continue; }
if (bodyItems.Contains(item))
{
item.Submarine = this;
if (Position == Vector2.Zero) { item.Move(-HiddenSubPosition); }
}
else if (item.Submarine != this)
{
continue;
}
item.FlipX(true);
}
else if (item.Submarine != this)
{
continue;
}
item.FlipX(true);
}
Item.UpdateHulls();
@@ -1152,7 +1174,7 @@ namespace Barotrauma
prevPosition = position;
}
public void SetPosition(Vector2 position, List<Submarine> checkd = null)
public void SetPosition(Vector2 position, List<Submarine> checkd = null, bool forceUndockFromStaticSubmarines = true)
{
if (!MathUtils.IsValid(position)) { return; }
@@ -1166,7 +1188,7 @@ namespace Barotrauma
foreach (Submarine dockedSub in DockedTo)
{
if (dockedSub.PhysicsBody.BodyType == BodyType.Static)
if (dockedSub.PhysicsBody.BodyType == BodyType.Static && forceUndockFromStaticSubmarines)
{
if (ConnectedDockingPorts.TryGetValue(dockedSub, out DockingPort port))
{
@@ -1176,7 +1198,7 @@ namespace Barotrauma
}
Vector2? expectedLocation = CalculateDockOffset(this, dockedSub);
if (expectedLocation == null) { continue; }
dockedSub.SetPosition(position + expectedLocation.Value, checkd);
dockedSub.SetPosition(position + expectedLocation.Value, checkd, forceUndockFromStaticSubmarines);
dockedSub.UpdateTransform(interpolate: false);
}
}
@@ -1238,6 +1260,26 @@ namespace Barotrauma
return list.FindAll(e => IsEntityFoundOnThisSub(e, includingConnectedSubs));
}
public List<(ItemContainer container, int freeSlots)> GetCargoContainers()
{
List<(ItemContainer container, int freeSlots)> containers = new List<(ItemContainer container, int freeSlots)>();
var connectedSubs = GetConnectedSubs();
foreach (Item item in Item.ItemList)
{
if (!connectedSubs.Contains(item.Submarine)) { continue; }
if (!item.HasTag("cargocontainer")) { continue; }
var itemContainer = item.GetComponent<ItemContainer>();
if (itemContainer == null) { continue; }
int emptySlots = 0;
for (int i = 0; i < itemContainer.Inventory.Capacity; i++)
{
if (itemContainer.Inventory.GetItemAt(i) == null) { emptySlots++; }
}
containers.Add((itemContainer, emptySlots));
}
return containers;
}
public IEnumerable<T> GetEntities<T>(bool includingConnectedSubs, IEnumerable<T> list) where T : MapEntity
{
return list.Where(e => IsEntityFoundOnThisSub(e, includingConnectedSubs));
@@ -1527,6 +1569,8 @@ namespace Barotrauma
Rectangle dimensions = CalculateDimensions();
element.Add(new XAttribute("dimensions", XMLExtensions.Vector2ToString(dimensions.Size.ToVector2())));
var cargoContainers = GetCargoContainers();
element.Add(new XAttribute("cargocapacity", cargoContainers.Sum(c => c.container.Capacity)));
element.Add(new XAttribute("recommendedcrewsizemin", Info.RecommendedCrewSizeMin));
element.Add(new XAttribute("recommendedcrewsizemax", Info.RecommendedCrewSizeMax));
element.Add(new XAttribute("recommendedcrewexperience", Info.RecommendedCrewExperience ?? ""));
@@ -1537,6 +1581,41 @@ namespace Barotrauma
Info.OutpostModuleInfo?.Save(element);
}
foreach (Item item in Item.ItemList)
{
if (item.PendingItemSwap?.SwappableItem?.ConnectedItemsToSwap == null) { continue; }
foreach (var (requiredTag, swapTo) in item.PendingItemSwap.SwappableItem.ConnectedItemsToSwap)
{
List<Item> itemsToSwap = new List<Item>();
itemsToSwap.AddRange(item.linkedTo.Where(lt => (lt as Item)?.HasTag(requiredTag) ?? false).Cast<Item>());
var connectionPanel = item.GetComponent<ConnectionPanel>();
if (connectionPanel != null)
{
foreach (Connection c in connectionPanel.Connections)
{
foreach (var connectedComponent in item.GetConnectedComponentsRecursive<ItemComponent>(c))
{
if (!itemsToSwap.Contains(connectedComponent.Item) && connectedComponent.Item.HasTag(requiredTag))
{
itemsToSwap.Add(connectedComponent.Item);
}
}
}
}
ItemPrefab itemPrefab = ItemPrefab.Find("", swapTo);
if (itemPrefab == null)
{
DebugConsole.ThrowError($"Failed to swap an item connected to \"{item.Name}\" into \"{swapTo}\".");
continue;
}
foreach (Item itemToSwap in itemsToSwap)
{
itemToSwap.PurchasedNewSwap = item.PurchasedNewSwap;
if (itemPrefab != itemToSwap.Prefab) { itemToSwap.PendingItemSwap = itemPrefab; }
}
}
}
foreach (MapEntity e in MapEntity.mapEntityList.OrderBy(e => e.ID))
{
if (!e.ShouldBeSaved) { continue; }