v0.14.6.0
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@@ -21,6 +21,12 @@ namespace Barotrauma
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private List<LevelObject> updateableObjects;
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private List<LevelObject>[,] objectGrid;
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public float GlobalForceDecreaseTimer
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{
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get;
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private set;
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}
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public LevelObjectManager() : base(null, Entity.NullEntityID)
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{
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}
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@@ -130,11 +136,16 @@ namespace Barotrauma
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if (prefab == null) { continue; }
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if (!suitableSpawnPositions.ContainsKey(prefab))
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{
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float minDistance = level.Size.X * 0.2f;
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suitableSpawnPositions.Add(prefab,
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availableSpawnPositions.Where(sp =>
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sp.SpawnPosTypes.Any(type => prefab.SpawnPos.HasFlag(type)) &&
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sp.Length >= prefab.MinSurfaceWidth &&
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sp.Length >= prefab.MinSurfaceWidth &&
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(prefab.AllowAtStart || !level.IsCloseToStart(sp.GraphEdge.Center, minDistance)) &&
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(prefab.AllowAtEnd || !level.IsCloseToEnd(sp.GraphEdge.Center, minDistance)) &&
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(sp.Alignment == Alignment.Any || prefab.Alignment.HasFlag(sp.Alignment))).ToList());
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spawnPositionWeights.Add(prefab,
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suitableSpawnPositions[prefab].Select(sp => sp.GetSpawnProbability(prefab)).ToList());
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}
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@@ -422,10 +433,10 @@ namespace Barotrauma
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public IEnumerable<LevelObject> GetAllObjects(Vector2 worldPosition, float radius)
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{
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var minIndices = GetGridIndices(worldPosition - Vector2.One * radius);
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if (minIndices.X >= objectGrid.GetLength(0) || minIndices.Y >= objectGrid.GetLength(1)) return Enumerable.Empty<LevelObject>();
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if (minIndices.X >= objectGrid.GetLength(0) || minIndices.Y >= objectGrid.GetLength(1)) { return Enumerable.Empty<LevelObject>(); }
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var maxIndices = GetGridIndices(worldPosition + Vector2.One * radius);
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if (maxIndices.X < 0 || maxIndices.Y < 0) return Enumerable.Empty<LevelObject>();
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if (maxIndices.X < 0 || maxIndices.Y < 0) { return Enumerable.Empty<LevelObject>(); }
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minIndices.X = Math.Max(0, minIndices.X);
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minIndices.Y = Math.Max(0, minIndices.Y);
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@@ -440,6 +451,7 @@ namespace Barotrauma
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if (objectGrid[x, y] == null) { continue; }
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foreach (LevelObject obj in objectGrid[x, y])
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{
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if (obj.Prefab.HideWhenBroken && obj.Health <= 0.0f) { continue; }
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objectsInRange.Add(obj);
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}
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}
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@@ -484,6 +496,12 @@ namespace Barotrauma
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public void Update(float deltaTime)
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{
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GlobalForceDecreaseTimer += deltaTime;
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if (GlobalForceDecreaseTimer > 1000000.0f)
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{
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GlobalForceDecreaseTimer = 0.0f;
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}
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foreach (LevelObject obj in updateableObjects)
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{
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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@@ -496,6 +514,7 @@ namespace Barotrauma
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obj.NetworkUpdateTimer = NetConfig.LevelObjectUpdateInterval;
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}
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}
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if (obj.Prefab.HideWhenBroken && obj.Health <= 0.0f) { continue; }
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if (obj.Triggers != null)
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{
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