v0.14.6.0

This commit is contained in:
Joonas Rikkonen
2021-06-17 17:54:52 +03:00
parent 3f324b14e8
commit c27e2ea5ab
348 changed files with 13156 additions and 4266 deletions
@@ -25,12 +25,12 @@ namespace Barotrauma
private readonly float screenColorRange, screenColorDuration;
private bool sparks, shockwave, flames, smoke, flash, underwaterBubble;
private bool playTinnitus;
private bool applyFireEffects;
private string[] ignoreFireEffectsForTags;
private bool ignoreCover;
private bool onlyInside;
private bool onlyOutside;
private readonly Color flashColor;
private readonly bool playTinnitus;
private readonly bool applyFireEffects;
private readonly string[] ignoreFireEffectsForTags;
private readonly bool ignoreCover;
private readonly bool onlyInside,onlyOutside;
private readonly float flashDuration;
private readonly float? flashRange;
private readonly string decal;
@@ -81,6 +81,7 @@ namespace Barotrauma
flash = element.GetAttributeBool("flash", true);
flashDuration = element.GetAttributeFloat("flashduration", 0.05f);
if (element.Attribute("flashrange") != null) { flashRange = element.GetAttributeFloat("flashrange", 100.0f); }
flashColor = element.GetAttributeColor("flashcolor", Color.LightYellow);
EmpStrength = element.GetAttributeFloat("empstrength", 0.0f);
BallastFloraDamage = element.GetAttributeFloat("ballastfloradamage", 0.0f);
@@ -129,7 +130,7 @@ namespace Barotrauma
float displayRange = Attack.Range;
Vector2 cameraPos = Character.Controlled != null ? Character.Controlled.WorldPosition : GameMain.GameScreen.Cam.Position;
Vector2 cameraPos = GameMain.GameScreen.Cam.Position;
float cameraDist = Vector2.Distance(cameraPos, worldPosition) / 2.0f;
GameMain.GameScreen.Cam.Shake = cameraShake * Math.Max((cameraShakeRange - cameraDist) / cameraShakeRange, 0.0f);
#if CLIENT
@@ -395,7 +396,7 @@ namespace Barotrauma
for (int i = 0; i < structure.SectionCount; i++)
{
float distFactor = 1.0f - (Vector2.Distance(structure.SectionPosition(i, true), worldPosition) / worldRange);
if (distFactor <= 0.0f) continue;
if (distFactor <= 0.0f) { continue; }
structure.AddDamage(i, damage * distFactor, attacker);
@@ -412,6 +413,19 @@ namespace Barotrauma
if (Level.Loaded != null && !MathUtils.NearlyEqual(levelWallDamage, 0.0f))
{
if (Level.Loaded?.LevelObjectManager != null)
{
foreach (var levelObject in Level.Loaded.LevelObjectManager.GetAllObjects(worldPosition, worldRange))
{
if (levelObject.Prefab.TakeLevelWallDamage)
{
float distFactor = 1.0f - (Vector2.Distance(levelObject.WorldPosition, worldPosition) / worldRange);
if (distFactor <= 0.0f) { continue; }
levelObject.AddDamage(levelWallDamage * distFactor, 1.0f, null);
}
}
}
for (int i = Level.Loaded.ExtraWalls.Count - 1; i >= 0; i--)
{
if (!(Level.Loaded.ExtraWalls[i] is DestructibleLevelWall destructibleWall)) { continue; }