v0.14.6.0
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@@ -660,6 +660,7 @@ namespace Barotrauma.Items.Components
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/// </summary>
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public virtual bool HasAccess(Character character)
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{
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if (character.IsBot && item.IgnoreByAI(character)) { return false; }
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if (!item.IsInteractable(character)) { return false; }
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if (requiredItems.None()) { return true; }
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if (character.Inventory != null)
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@@ -678,7 +679,6 @@ namespace Barotrauma.Items.Components
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public virtual bool HasRequiredItems(Character character, bool addMessage, string msg = null)
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{
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if (requiredItems.None()) { return true; }
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if (!character.IsPlayer && character.Params.AI != null && character.Params.AI.Infiltrate) { return true; }
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if (character.Inventory == null) { return false; }
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bool hasRequiredItems = false;
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bool canContinue = true;
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