v0.14.6.0
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@@ -259,6 +259,10 @@ namespace Barotrauma.Items.Components
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Body.SetTransformIgnoreContacts(
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ConvertUnits.ToSimUnits(new Vector2(doorRect.Center.X, doorRect.Y - doorRect.Height / 2)),
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0.0f);
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if (isBroken)
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{
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DisableBody();
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}
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}
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public override void Move(Vector2 amount)
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@@ -659,7 +663,7 @@ namespace Barotrauma.Items.Components
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}
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else
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{
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return Item.GetConnectedComponents<Controller>(true).Any(b => b.HasAccess(character));
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return base.HasAccess(character) && Item.GetConnectedComponents<Controller>(true).Any(b => b.HasAccess(character));
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}
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}
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