v0.14.6.0
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@@ -46,8 +46,8 @@ namespace Barotrauma
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}
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}
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public NestMission(MissionPrefab prefab, Location[] locations)
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: base(prefab, locations)
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public NestMission(MissionPrefab prefab, Location[] locations, Submarine sub)
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: base(prefab, locations, sub)
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{
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itemConfig = prefab.ConfigElement.Element("Items");
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@@ -216,7 +216,7 @@ namespace Barotrauma
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level.LevelObjectManager.PlaceNestObjects(level, cave, nestPosition, nestObjectRadius, nestObjectAmount);
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}
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public override void Update(float deltaTime)
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protected override void UpdateMissionSpecific(float deltaTime)
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{
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if (IsClient)
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{
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