v0.14.6.0
This commit is contained in:
@@ -18,10 +18,11 @@ namespace Barotrauma
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Nest = 0x10,
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Mineral = 0x20,
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Combat = 0x40,
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OutpostDestroy = 0x80,
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OutpostRescue = 0x100,
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All = Salvage | Monster | Cargo | Beacon | Nest | Mineral | Combat | OutpostDestroy | OutpostRescue
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AbandonedOutpost = 0x80,
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Escort = 0x100,
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Pirate = 0x200,
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GoTo = 0x400,
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All = Salvage | Monster | Cargo | Beacon | Nest | Mineral | Combat | AbandonedOutpost | Escort | Pirate | GoTo
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}
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partial class MissionPrefab
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@@ -36,13 +37,17 @@ namespace Barotrauma
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{ MissionType.Beacon, typeof(BeaconMission) },
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{ MissionType.Nest, typeof(NestMission) },
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{ MissionType.Mineral, typeof(MineralMission) },
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{ MissionType.OutpostDestroy, typeof(OutpostDestroyMission) },
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{ MissionType.OutpostRescue, typeof(AbandonedOutpostMission) },
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{ MissionType.AbandonedOutpost, typeof(AbandonedOutpostMission) },
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{ MissionType.Escort, typeof(EscortMission) },
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{ MissionType.Pirate, typeof(PirateMission) },
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{ MissionType.GoTo, typeof(GoToMission) }
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};
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public static readonly Dictionary<MissionType, Type> PvPMissionClasses = new Dictionary<MissionType, Type>()
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{
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{ MissionType.Combat, typeof(CombatMission) }
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};
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public static readonly HashSet<MissionType> HiddenMissionClasses = new HashSet<MissionType>() { MissionType.GoTo };
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private readonly ConstructorInfo constructor;
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@@ -84,6 +89,8 @@ namespace Barotrauma
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public readonly bool IsSideObjective;
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public readonly bool RequireWreck;
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/// <summary>
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/// The mission can only be received when travelling from Pair.First to Pair.Second
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/// </summary>
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@@ -99,6 +106,28 @@ namespace Barotrauma
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/// </summary>
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public readonly List<string> UnhideEntitySubCategories = new List<string>();
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public class TriggerEvent
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{
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[Serialize("", true)]
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public string EventIdentifier { get; private set; }
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[Serialize(0, true)]
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public int State { get; private set; }
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[Serialize(0.0f, true)]
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public float Delay { get; private set; }
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[Serialize(false, true)]
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public bool CampaignOnly { get; private set; }
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public TriggerEvent(XElement element)
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{
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SerializableProperty.DeserializeProperties(this, element);
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}
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}
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public readonly List<TriggerEvent> TriggerEvents = new List<TriggerEvent>();
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public LocationTypeChange LocationTypeChangeOnCompleted;
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public readonly XElement ConfigElement;
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@@ -157,6 +186,7 @@ namespace Barotrauma
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Reward = element.GetAttributeInt("reward", 1);
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AllowRetry = element.GetAttributeBool("allowretry", false);
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IsSideObjective = element.GetAttributeBool("sideobjective", false);
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RequireWreck = element.GetAttributeBool("requirewreck", false);
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Commonness = element.GetAttributeInt("commonness", 1);
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if (element.GetAttribute("difficulty") != null)
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{
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@@ -269,10 +299,19 @@ namespace Barotrauma
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DataRewards.Add(Tuple.Create(identifier, value, operation));
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}
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break;
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case "triggerevent":
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TriggerEvents.Add(new TriggerEvent(subElement));
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break;
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}
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}
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string missionTypeName = element.GetAttributeString("type", "");
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//backwards compatibility
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if (missionTypeName.Equals("outpostdestroy", StringComparison.OrdinalIgnoreCase) || missionTypeName.Equals("outpostrescue", StringComparison.OrdinalIgnoreCase))
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{
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missionTypeName = "AbandonedOutpost";
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}
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if (!Enum.TryParse(missionTypeName, out Type))
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{
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DebugConsole.ThrowError("Error in mission prefab \"" + Name + "\" - \"" + missionTypeName + "\" is not a valid mission type.");
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@@ -286,16 +325,20 @@ namespace Barotrauma
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if (CoOpMissionClasses.ContainsKey(Type))
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{
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constructor = CoOpMissionClasses[Type].GetConstructor(new[] { typeof(MissionPrefab), typeof(Location[]) });
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constructor = CoOpMissionClasses[Type].GetConstructor(new[] { typeof(MissionPrefab), typeof(Location[]), typeof(Submarine) });
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}
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else if (PvPMissionClasses.ContainsKey(Type))
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{
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constructor = PvPMissionClasses[Type].GetConstructor(new[] { typeof(MissionPrefab), typeof(Location[]) });
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constructor = PvPMissionClasses[Type].GetConstructor(new[] { typeof(MissionPrefab), typeof(Location[]), typeof(Submarine) });
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}
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else
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{
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DebugConsole.ThrowError("Error in mission prefab \"" + Name + "\" - unsupported mission type \"" + Type.ToString() + "\"");
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}
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if (constructor == null)
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{
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DebugConsole.ThrowError($"Failed to find a constructor for the mission type \"{Type}\"!");
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}
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InitProjSpecific(element);
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}
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@@ -333,9 +376,9 @@ namespace Barotrauma
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return false;
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}
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public Mission Instantiate(Location[] locations)
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public Mission Instantiate(Location[] locations, Submarine sub)
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{
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return constructor?.Invoke(new object[] { this, locations }) as Mission;
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return constructor?.Invoke(new object[] { this, locations, sub }) as Mission;
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}
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}
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}
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