v0.14.6.0
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class GoToMission : Mission
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{
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public GoToMission(MissionPrefab prefab, Location[] locations, Submarine sub)
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: base(prefab, locations, sub)
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{
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}
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protected override void UpdateMissionSpecific(float deltaTime)
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{
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State = 1;
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}
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#if CLIENT
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public override void ClientReadInitial(IReadMessage msg)
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{
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}
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#elif SERVER
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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}
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#endif
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}
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}
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