v0.14.6.0
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@@ -42,7 +42,7 @@ namespace Barotrauma
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private float GetDiminishMultiplier()
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{
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if (Strength < Prefab.ActivationThreshold) { return 1.0f; }
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AfflictionPrefab.Effect currentEffect = Prefab.GetActiveEffect(Strength);
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AfflictionPrefab.Effect currentEffect = GetActiveEffect();
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if (currentEffect == null) { return 1.0f; }
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float multiplier = MathHelper.Lerp(
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