v0.14.6.0

This commit is contained in:
Joonas Rikkonen
2021-06-17 17:54:52 +03:00
parent 3f324b14e8
commit c27e2ea5ab
348 changed files with 13156 additions and 4266 deletions
@@ -270,14 +270,16 @@ namespace Barotrauma
else
{
LimbJoint rightWrist = GetJointBetweenLimbs(LimbType.RightForearm, LimbType.RightHand);
if (rightWrist != null)
{
forearmLength = Vector2.Distance(
rightElbow.LimbA.type == LimbType.RightForearm ? rightElbow.LocalAnchorA : rightElbow.LocalAnchorB,
rightWrist.LimbA.type == LimbType.RightForearm ? rightWrist.LocalAnchorA : rightWrist.LocalAnchorB);
forearmLength = Vector2.Distance(
rightElbow.LimbA.type == LimbType.RightForearm ? rightElbow.LocalAnchorA : rightElbow.LocalAnchorB,
rightWrist.LimbA.type == LimbType.RightForearm ? rightWrist.LocalAnchorA : rightWrist.LocalAnchorB);
forearmLength += Vector2.Distance(
rightHand.PullJointLocalAnchorA,
rightElbow.LimbA.type == LimbType.RightHand ? rightElbow.LocalAnchorA : rightElbow.LocalAnchorB);
forearmLength += Vector2.Distance(
rightHand.PullJointLocalAnchorA,
rightElbow.LimbA.type == LimbType.RightHand ? rightElbow.LocalAnchorA : rightElbow.LocalAnchorB);
}
}
}
}
@@ -74,7 +74,7 @@ namespace Barotrauma
}
}
public bool HasMultipleLimbsOfSameType => Limbs.Length > limbDictionary.Count;
public bool HasMultipleLimbsOfSameType => limbs == null ? false : Limbs.Length > limbDictionary.Count;
private bool frozen;
public bool Frozen
@@ -416,10 +416,7 @@ namespace Barotrauma
protected void CreateColliders()
{
if (collider != null)
{
collider.ForEach(c => c.Remove());
}
collider?.ForEach(c => c.Remove());
DebugConsole.Log($"Creating colliders from {RagdollParams.Name}.");
collider = new List<PhysicsBody>();
foreach (var cParams in RagdollParams.Colliders)
@@ -479,10 +476,7 @@ namespace Barotrauma
protected void CreateLimbs()
{
if (limbs != null)
{
limbs.ForEach(l => l.Remove());
}
limbs?.ForEach(l => l.Remove());
DebugConsole.Log($"Creating limbs from {RagdollParams.Name}.");
limbDictionary = new Dictionary<LimbType, Limb>();
limbs = new Limb[RagdollParams.Limbs.Count];
@@ -1547,6 +1541,7 @@ namespace Barotrauma
case Physics.CollisionLevel:
if (!fixture.CollidesWith.HasFlag(Physics.CollisionCharacter)) { return -1; }
if (fixture.Body.UserData is Submarine && character.Submarine != null) { return -1; }
if (fixture.IsSensor) { return -1; }
if (fraction < standOnFloorFraction)
{
standOnFloorFraction = fraction;