v0.14.6.0
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namespace Barotrauma
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{
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abstract class ShipGlobalIssue
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{
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public float GlobalImportance { get; set; }
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protected ShipCommandManager shipCommandManager;
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public ShipGlobalIssue(ShipCommandManager shipCommandManager)
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{
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this.shipCommandManager = shipCommandManager;
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}
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public abstract void CalculateGlobalIssue();
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}
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abstract class ShipIssueWorkerGlobal : ShipIssueWorker
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{
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private readonly ShipGlobalIssue shipGlobalIssue;
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public ShipIssueWorkerGlobal(ShipCommandManager shipCommandManager, Order suggestedOrderPrefab, ShipGlobalIssue shipGlobalIssue) : base (shipCommandManager, suggestedOrderPrefab)
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{
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this.shipGlobalIssue = shipGlobalIssue;
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}
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public override void CalculateImportanceSpecific() // importances for global issues are precalculated, so that they don't need to be calculated per each attending character
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{
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Importance = shipGlobalIssue.GlobalImportance;
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}
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}
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}
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