v0.14.6.0
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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class ShipGlobalIssueFixLeaks : ShipGlobalIssue
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{
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readonly List<float> hullSeverities = new List<float>();
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public ShipGlobalIssueFixLeaks(ShipCommandManager shipCommandManager) : base(shipCommandManager) { }
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public override void CalculateGlobalIssue()
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{
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hullSeverities.Clear();
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foreach (Gap gap in Gap.GapList)
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{
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if (AIObjectiveFixLeaks.IsValidTarget(gap, shipCommandManager.character))
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{
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hullSeverities.Add(AIObjectiveFixLeaks.GetLeakSeverity(gap));
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}
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}
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float averagePercentage = 0f;
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if (hullSeverities.Any())
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{
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hullSeverities.Sort();
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averagePercentage = hullSeverities.TakeLast(3).Average(); // get the 3 most damaged items on the ship and get their average
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}
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GlobalImportance = averagePercentage;
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}
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}
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class ShipIssueWorkerFixLeaks : ShipIssueWorkerGlobal
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{
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public override bool StopDuringEmergency => false;
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public ShipIssueWorkerFixLeaks(ShipCommandManager shipCommandManager, Order order, ShipGlobalIssueFixLeaks shipGlobalIssueFixLeaks) : base(shipCommandManager, order, shipGlobalIssueFixLeaks) { }
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}
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}
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