v0.14.6.0
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+3
-3
@@ -8,7 +8,7 @@ namespace Barotrauma
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{
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class AIObjectiveFindSafety : AIObjective
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{
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public override string DebugTag => "find safety";
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public override string Identifier { get; set; } = "find safety";
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public override bool ForceRun => true;
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public override bool KeepDivingGearOn => true;
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public override bool IgnoreUnsafeHulls => true;
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@@ -32,12 +32,12 @@ namespace Barotrauma
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public AIObjectiveFindSafety(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
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protected override bool Check() => false;
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protected override bool CheckObjectiveSpecific() => false;
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public override bool CanBeCompleted => true;
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private bool resetPriority;
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public override float GetPriority()
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protected override float GetPriority()
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{
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if (!IsAllowed)
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{
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