v0.14.6.0
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+3
-3
@@ -8,7 +8,7 @@ namespace Barotrauma
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{
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class AIObjectiveExtinguishFire : AIObjective
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{
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public override string DebugTag => "extinguish fire";
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public override string Identifier { get; set; } = "extinguish fire";
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public override bool ForceRun => true;
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public override bool ConcurrentObjectives => true;
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public override bool KeepDivingGearOn => true;
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@@ -27,7 +27,7 @@ namespace Barotrauma
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this.targetHull = targetHull;
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}
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public override float GetPriority()
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protected override float GetPriority()
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{
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if (!IsAllowed)
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{
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@@ -68,7 +68,7 @@ namespace Barotrauma
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return Priority;
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}
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protected override bool Check() => targetHull.FireSources.None();
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protected override bool CheckObjectiveSpecific() => targetHull.FireSources.None();
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private float sinTime;
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protected override void Act(float deltaTime)
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